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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improved Shield Bash
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<blockquote data-quote="Hassassin" data-source="post: 5725805" data-attributes="member: 6675228"><p>I forgot the bashing enhancement. A heavy shield with it deals 1d8, which is at least more than armor spikes. It doesn't say if it should stack with shield spikes, though. The +1 is nice, but it costs more than making the 1d6 armor spikes +1 the normal way.</p><p></p><p>(Note that armor spikes are *impossible* to disarm. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p></p><p>Does that really require a ruling? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p></p><p>That's in the rules:</p><p></p><p></p><p>The same is true for armor spikes and for spikeless shields. A weapon enhancement bonus on the shield wouldn't stack with the +1 from the bashing enhancement.</p><p></p><p></p><p></p><p>That is indeed an interesting question. It doesn't make much sense that the shield (or armor) wouldn't work for bashing and that's a real advantage in cost.</p><p></p><p></p><p></p><p>Sure, but it's still not much better than having a shield in hand and using armor spikes for attacks. The bashing ability makes damage marginally better, even if the DM rules it doesn't stack with spikes, but the cost/benefit ratio goes down at higher levels.</p><p></p><p>Two-handed damage is a more significant advantage, and with a high strength caster build might actually make sense.</p><p></p><p>Anyway, thanks for the ideas.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5725805, member: 6675228"] I forgot the bashing enhancement. A heavy shield with it deals 1d8, which is at least more than armor spikes. It doesn't say if it should stack with shield spikes, though. The +1 is nice, but it costs more than making the 1d6 armor spikes +1 the normal way. (Note that armor spikes are *impossible* to disarm. ;)) Does that really require a ruling? :confused: That's in the rules: The same is true for armor spikes and for spikeless shields. A weapon enhancement bonus on the shield wouldn't stack with the +1 from the bashing enhancement. That is indeed an interesting question. It doesn't make much sense that the shield (or armor) wouldn't work for bashing and that's a real advantage in cost. Sure, but it's still not much better than having a shield in hand and using armor spikes for attacks. The bashing ability makes damage marginally better, even if the DM rules it doesn't stack with spikes, but the cost/benefit ratio goes down at higher levels. Two-handed damage is a more significant advantage, and with a high strength caster build might actually make sense. Anyway, thanks for the ideas. [/QUOTE]
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Improved Shield Bash
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