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Improved Skeletal Servant
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<blockquote data-quote="bossloki" data-source="post: 2579177" data-attributes="member: 33439"><p>Here are a few spells that I created for a pale master I played. They might work for you.</p><p></p><p>Enhance the Animated</p><p>Necromancy</p><p>Level: Blk 4, Clr 3, Wiz/Sor 4</p><p>Components: Remains from Undead the caster has personally animated or created.</p><p>Casting time: 10 rounds</p><p>Range: Short</p><p>Duration: Instantaneous</p><p>Saving throw: Will negates</p><p>The caster can choose one of the following effects to bestow upon a non-intelligent undead creature that he has personally animated. </p><p>1) Maximum hit points. </p><p>2) +1 Strength per every five caster levels with +4 maximum. </p><p>3) +1 Dexterity per every five caster levels with +4 maximum. </p><p>4) Restore a single extraordinary, spell-like, or supernatural ability that was possessed by the base creature. </p><p>5) Increase the undeads speed by 5 feet per every five caster levels.</p><p>Only one effect may be chosen, and this spell may only affect a given undead once.</p><p></p><p>Enhance the Undead</p><p>Necromancy</p><p>Level: Clr 5, Wiz/Sor 6</p><p>Components: Remains from Undead the caster has personally animated or created.</p><p>Casting time: 10 rounds</p><p>Range: Short</p><p>Duration: Instantaneous</p><p>Saving throw: Harmless</p><p>The caster can choose one of the following effects to bestow upon any willing undead creature. </p><p>1) Maximum hit points. </p><p>2) +1 Strength per every five caster levels with +4 maximum. </p><p>3) +1 Dexterity per every five caster levels with +4 maximum. </p><p>4) Restore a single extraordinary, spell-like, or supernatural ability that was possessed by the base creature. </p><p>5) Increase the undeads speed by 5 feet per every five caster levels.</p><p>Only one effect may be chosen, and this spell may only affect a given undead once. </p><p></p><p>Skeletal Merge </p><p>Necromancy </p><p>Level: Wiz/Sor 5 </p><p>Components: V, S, M, F </p><p>Casting Time: 1 minute</p><p>Range: Touch </p><p>Effect: One HD of Skeletons/level </p><p>Duration: Instantaneous </p><p>Saving throw: None </p><p>Spell Resistance: No </p><p>This spell allows the caster to three merge smaller non-intelligent skeletons into a single larger skeleton. The skeletons to be effected by this spell must be under the command of the caster and must have the the same general form (I.E. bipedel, finned, quadripedal, etc...) or else the spell fizzles and the caster loses the spell. The caster can touch and effect one HD of skeletons per level to be merged, which then join, mold, and reshape into a single larger and much more powerful version. The new skeleton has the combined HD of the skeletons used to create it and is one size larger (Three tiny skeletons merge into a single small skeleton, 3 medium skeletons merge into a single large skeleton, etc...). </p><p>Optionally the caster may join four non-intelligent skeletons of the same size into a golem like creature of the same size(picture an armored warrior or a stone golem with a hollow interior). The new skeleton has the combined HD of the skeletons used to create it. The caster may create doors and compartments with a successful craft(sculpture) check (DC 12). The skeletons to be effected by this spell must be under the command of the caster and must have the the same general form (I.E. bipedel, finned, quadripedal, etc...) or else the spell fizzles and the caster loses the spell. </p><p>All feats, skills, and special abilities of the individual skeletons are possessed by the finished creation. The finished creation possesses the highest ability scores and movement rates of the constituent skeletons. </p><p>Material Component: 300gp of black opals covered with 300gp of silver dust.</p></blockquote><p></p>
[QUOTE="bossloki, post: 2579177, member: 33439"] Here are a few spells that I created for a pale master I played. They might work for you. Enhance the Animated Necromancy Level: Blk 4, Clr 3, Wiz/Sor 4 Components: Remains from Undead the caster has personally animated or created. Casting time: 10 rounds Range: Short Duration: Instantaneous Saving throw: Will negates The caster can choose one of the following effects to bestow upon a non-intelligent undead creature that he has personally animated. 1) Maximum hit points. 2) +1 Strength per every five caster levels with +4 maximum. 3) +1 Dexterity per every five caster levels with +4 maximum. 4) Restore a single extraordinary, spell-like, or supernatural ability that was possessed by the base creature. 5) Increase the undeads speed by 5 feet per every five caster levels. Only one effect may be chosen, and this spell may only affect a given undead once. Enhance the Undead Necromancy Level: Clr 5, Wiz/Sor 6 Components: Remains from Undead the caster has personally animated or created. Casting time: 10 rounds Range: Short Duration: Instantaneous Saving throw: Harmless The caster can choose one of the following effects to bestow upon any willing undead creature. 1) Maximum hit points. 2) +1 Strength per every five caster levels with +4 maximum. 3) +1 Dexterity per every five caster levels with +4 maximum. 4) Restore a single extraordinary, spell-like, or supernatural ability that was possessed by the base creature. 5) Increase the undeads speed by 5 feet per every five caster levels. Only one effect may be chosen, and this spell may only affect a given undead once. Skeletal Merge Necromancy Level: Wiz/Sor 5 Components: V, S, M, F Casting Time: 1 minute Range: Touch Effect: One HD of Skeletons/level Duration: Instantaneous Saving throw: None Spell Resistance: No This spell allows the caster to three merge smaller non-intelligent skeletons into a single larger skeleton. The skeletons to be effected by this spell must be under the command of the caster and must have the the same general form (I.E. bipedel, finned, quadripedal, etc...) or else the spell fizzles and the caster loses the spell. The caster can touch and effect one HD of skeletons per level to be merged, which then join, mold, and reshape into a single larger and much more powerful version. The new skeleton has the combined HD of the skeletons used to create it and is one size larger (Three tiny skeletons merge into a single small skeleton, 3 medium skeletons merge into a single large skeleton, etc...). Optionally the caster may join four non-intelligent skeletons of the same size into a golem like creature of the same size(picture an armored warrior or a stone golem with a hollow interior). The new skeleton has the combined HD of the skeletons used to create it. The caster may create doors and compartments with a successful craft(sculpture) check (DC 12). The skeletons to be effected by this spell must be under the command of the caster and must have the the same general form (I.E. bipedel, finned, quadripedal, etc...) or else the spell fizzles and the caster loses the spell. All feats, skills, and special abilities of the individual skeletons are possessed by the finished creation. The finished creation possesses the highest ability scores and movement rates of the constituent skeletons. Material Component: 300gp of black opals covered with 300gp of silver dust. [/QUOTE]
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