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General Tabletop Discussion
*Pathfinder & Starfinder
Improved Sneak Attack: good, bad or broken?
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<blockquote data-quote="Destil" data-source="post: 672196" data-attributes="member: 1980"><p>Humm... an improved two weapon fighting 19th level rogue / 1st level fighter with oppertunitist in a flanking position and haste (all of this is via core rules, by the way) could get off 7 sneak attacks in a good round: 3 from BAB, 2 from two weapon fighting, 1 AoO from opperitunist when his flanking partner hits and 1 from haste.</p><p></p><p>That's 70d6 sneak attack damage.</p><p>Minimum damage : 70</p><p>Max damage: 420</p><p>Mean: 245</p><p></p><p>With this feat it becomes 70d8 sneak attack damage.</p><p>Minimum damage : 70</p><p>Max damage: 560</p><p>Mean: 315</p><p></p><p>Increases.</p><p>Minimum: 0</p><p>Max: 140</p><p>Mean: 70</p><p></p><p>So this feat increased a high level rogue's damage by 0-140 (mean 70) points / round under optimal conditions.</p><p></p><p>Now, a good Power Attack round could possibly give a similar increase in damage, but that's not as generaly effective. Since PA would only works like this on low AC opponents. One could argue that this only works against certian opponents, as well, but one consideration is that power attack has more limits than a normal attack, this simply enhances the sneak attacks you're allready getting, with no extra considerations.</p><p></p><p>Spirited charge could produce a similar damage increase. As could a the effects from a good round with improved critical. However all of these depend more on the circumstances of combat, aside from improved crit.</p><p></p><p>All in all I'd say it's too good, simply because it's too much of a general bonus to damage. I think it would work better if it was dependent on some extra circumstances, like only working on flat footed opponents or when the're accualy denied their dex bonus, and not just flanked.</p></blockquote><p></p>
[QUOTE="Destil, post: 672196, member: 1980"] Humm... an improved two weapon fighting 19th level rogue / 1st level fighter with oppertunitist in a flanking position and haste (all of this is via core rules, by the way) could get off 7 sneak attacks in a good round: 3 from BAB, 2 from two weapon fighting, 1 AoO from opperitunist when his flanking partner hits and 1 from haste. That's 70d6 sneak attack damage. Minimum damage : 70 Max damage: 420 Mean: 245 With this feat it becomes 70d8 sneak attack damage. Minimum damage : 70 Max damage: 560 Mean: 315 Increases. Minimum: 0 Max: 140 Mean: 70 So this feat increased a high level rogue's damage by 0-140 (mean 70) points / round under optimal conditions. Now, a good Power Attack round could possibly give a similar increase in damage, but that's not as generaly effective. Since PA would only works like this on low AC opponents. One could argue that this only works against certian opponents, as well, but one consideration is that power attack has more limits than a normal attack, this simply enhances the sneak attacks you're allready getting, with no extra considerations. Spirited charge could produce a similar damage increase. As could a the effects from a good round with improved critical. However all of these depend more on the circumstances of combat, aside from improved crit. All in all I'd say it's too good, simply because it's too much of a general bonus to damage. I think it would work better if it was dependent on some extra circumstances, like only working on flat footed opponents or when the're accualy denied their dex bonus, and not just flanked. [/QUOTE]
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