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Improved Toughness - Help?
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<blockquote data-quote="Wolffenjugend" data-source="post: 1423592" data-attributes="member: 11069"><p>I see no problem with giving the player what he wants (in this situation). I would IMC. If he wants to blow all his feats on hp, fine - it's his character. Let him pick and choose from the hp feats he has now and the Improved Toughness feat (maybe he'll drop one of the old feats and add IT).</p><p></p><p>You have to take into account the fact that IT wasn't around when the guy made his character; if it was, he might have taken it. So just let him retrofit his character to add IT and/or keep the MotW feats. None of it seems overpowered to me. I think it's kinda counterproductive to prevent the guy from switching feats simply b/c the feat didn't exist when he made the original choice.</p><p></p><p>IMC, I allow players to switch weapon focus and weapon specialization after a little practive with the new weapon. Why? Because life's too short to sweat the small stuff and it makes for a campaign that's more fun. And that's the whole point of the game - not analyzing the rules to death.</p></blockquote><p></p>
[QUOTE="Wolffenjugend, post: 1423592, member: 11069"] I see no problem with giving the player what he wants (in this situation). I would IMC. If he wants to blow all his feats on hp, fine - it's his character. Let him pick and choose from the hp feats he has now and the Improved Toughness feat (maybe he'll drop one of the old feats and add IT). You have to take into account the fact that IT wasn't around when the guy made his character; if it was, he might have taken it. So just let him retrofit his character to add IT and/or keep the MotW feats. None of it seems overpowered to me. I think it's kinda counterproductive to prevent the guy from switching feats simply b/c the feat didn't exist when he made the original choice. IMC, I allow players to switch weapon focus and weapon specialization after a little practive with the new weapon. Why? Because life's too short to sweat the small stuff and it makes for a campaign that's more fun. And that's the whole point of the game - not analyzing the rules to death. [/QUOTE]
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Improved Toughness - Help?
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