Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
improved trip and reach (again?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Liquidsabre" data-source="post: 1535423" data-attributes="member: 15635"><p>I'm in the AoO can't trip an already prone character camp. I've heard the spellcasting comparison for AoO and interuption before and seen it debunked, as has already been done. </p><p></p><p>For a character with improved trip trying to keep an opponent down, just ready an action on your turn. When they finish their move action to stand, trip attack. So that: Opponent provokes AoO by attempting to stand, you attack and do dmg (or disarm, etc.), they stand, your readied action goes off and you make your trip attack and hopegully follow through with your attack (imp. trip). Running "standing from prone" in this way negates none of the benefits of the trip tactic.</p><p></p><p>As for spiked chains, I've seen 'em, I've used 'em, I've dealt with 'em. I like spiked chains but they are a little too good. To help balance them I plan on limiting them in one simple, little way: </p><p></p><p>"A spiked chain has a 10ft reach but only threatens at either 10ft or 5ft, not both. The distance of the last attack made sets the threaten distance for the spiked chain. <em>Example - Wick the tiefling swashbuckler lashes out with his 2 attacks at two werewolves with his silvered spiked chain. One werewolf is at 10ft range and the other is at 5ft range. His first attack is against the werewolf at 10ft reach and his second attack is on the werewolf next to him. That ends Wick's turn, with his last attack at 5ft reach. Between the end of Wick's turn and the beginning of his next he threatens with his spiked chain at 5ft. If Wick had made his last attack on the werewolf at 10ft reach, then his threatened area would be at 10ft but would not threaten at 5ft reach (as with a longspear for example).</em>"</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1535423, member: 15635"] I'm in the AoO can't trip an already prone character camp. I've heard the spellcasting comparison for AoO and interuption before and seen it debunked, as has already been done. For a character with improved trip trying to keep an opponent down, just ready an action on your turn. When they finish their move action to stand, trip attack. So that: Opponent provokes AoO by attempting to stand, you attack and do dmg (or disarm, etc.), they stand, your readied action goes off and you make your trip attack and hopegully follow through with your attack (imp. trip). Running "standing from prone" in this way negates none of the benefits of the trip tactic. As for spiked chains, I've seen 'em, I've used 'em, I've dealt with 'em. I like spiked chains but they are a little too good. To help balance them I plan on limiting them in one simple, little way: "A spiked chain has a 10ft reach but only threatens at either 10ft or 5ft, not both. The distance of the last attack made sets the threaten distance for the spiked chain. [I]Example - Wick the tiefling swashbuckler lashes out with his 2 attacks at two werewolves with his silvered spiked chain. One werewolf is at 10ft range and the other is at 5ft range. His first attack is against the werewolf at 10ft reach and his second attack is on the werewolf next to him. That ends Wick's turn, with his last attack at 5ft reach. Between the end of Wick's turn and the beginning of his next he threatens with his spiked chain at 5ft. If Wick had made his last attack on the werewolf at 10ft reach, then his threatened area would be at 10ft but would not threaten at 5ft reach (as with a longspear for example).[/I]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
improved trip and reach (again?)
Top