Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improved Trip as part of Aoo
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1249330" data-attributes="member: 3146"><p>Actually, you can't take the AoO for standing up as a trip (or more precisely, it does no good). </p><p></p><p>In game, the AoO occurs before the action that provokes it resolves. You provoke the AoO by standing up. In order to be able to stand up, you can't currently be standing. (And you aren't standing (but are prone) until the AoO resolves). So, the stander is prone when the AoO occurs. After the AoO occurs, the stand up action resolves and the character is standing. Since the character is already prone at the time of the AoO, tripping him then doesn't change anything.</p><p></p><p></p><p></p><p>Another good idea is throwing in a mix of non-humanoid foes. A giant, minotaur, ogre, etc is very difficult to trip (and remember--Imp Trip doesn't remove the possibility of being tripped in return). So are dwarves, derro, druergar, etc. Incorporeal creatures can't be tripped. And four (or more) legged creatures are very difficult and risky to trip too. Bears, lions, dogs, hippogriffs, Remorhaz, purple worms, carrion crawlers, etc are very difficult to trip. And creaturest that don't really have a discernable anatomy probably can't be tripped either. Tripping a gibbering mouther or any ooze is pretty much impossible to imagine.</p><p></p><p>If you insist on throwing primarily humanoid foes at your PCs, you'll find that some abilities (like Imp Trip, Imp disarm, and enchantment spells, etc) are overly powerful and some (like Improved Turning, Extra Turning, and many favored enemy choices) are much less powerful or even useless. That's not necessarily because of a design flaw, however. It's because the game balance assumes a variety of encounters and games that deviate strongly from that will find that the balance shifts as well. (Just like Great Cleave is much more useful in campaigns that reliably feature hordes of enemies and Spring Attack is more useful in campaigns that regularly feature lone, overwhelming foes).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1249330, member: 3146"] Actually, you can't take the AoO for standing up as a trip (or more precisely, it does no good). In game, the AoO occurs before the action that provokes it resolves. You provoke the AoO by standing up. In order to be able to stand up, you can't currently be standing. (And you aren't standing (but are prone) until the AoO resolves). So, the stander is prone when the AoO occurs. After the AoO occurs, the stand up action resolves and the character is standing. Since the character is already prone at the time of the AoO, tripping him then doesn't change anything. Another good idea is throwing in a mix of non-humanoid foes. A giant, minotaur, ogre, etc is very difficult to trip (and remember--Imp Trip doesn't remove the possibility of being tripped in return). So are dwarves, derro, druergar, etc. Incorporeal creatures can't be tripped. And four (or more) legged creatures are very difficult and risky to trip too. Bears, lions, dogs, hippogriffs, Remorhaz, purple worms, carrion crawlers, etc are very difficult to trip. And creaturest that don't really have a discernable anatomy probably can't be tripped either. Tripping a gibbering mouther or any ooze is pretty much impossible to imagine. If you insist on throwing primarily humanoid foes at your PCs, you'll find that some abilities (like Imp Trip, Imp disarm, and enchantment spells, etc) are overly powerful and some (like Improved Turning, Extra Turning, and many favored enemy choices) are much less powerful or even useless. That's not necessarily because of a design flaw, however. It's because the game balance assumes a variety of encounters and games that deviate strongly from that will find that the balance shifts as well. (Just like Great Cleave is much more useful in campaigns that reliably feature hordes of enemies and Spring Attack is more useful in campaigns that regularly feature lone, overwhelming foes). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improved Trip as part of Aoo
Top