Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improved Trip maneuvers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Souljourner" data-source="post: 1134580" data-attributes="member: 1622"><p>It's not really a big deal. Just forget about a touch attack being a standard action.... it's not. It <em>can be done</em> as a standard action, but it can also be done as part of a full attack or as a result of the extra attack due to haste or improved trip or cleave or or or. It's an attack. Period.</p><p></p><p>Now, the definition of a touch range spell says that you get to make a touch attack during the round you cast it to discharge the spell. Treat it as a form of improved trip or haste.... whatever. It's not like getting a free attack is something strange and new.</p><p></p><p>The reason for the rule is obvious - touch spells are already at a huge disadvantage - you have to be right next to the guy and make an attack roll to make the spell successful. They added the rule so that touch spells wouldn't be completely useless... besides the fact that if they hadn't defined the rule, people would probably play it the same way anyway.</p><p></p><p>Personally, I'd like to say that I really like the ideas presented here, and that it's a really interesting twist to the standard "I use inflict spells" archetype. Very cool.</p><p></p><p>-The Souljourner</p><p></p><p>erm... that'll teach me not to make sure I'm at the end of the thread before posting... I totally missed page 2. Anyway... neat ideas, and I would allow drop and draw inbetween the trip and attack, but not moving. Drop and draw are free (w/ QD), and I consider free to be just that.</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1134580, member: 1622"] It's not really a big deal. Just forget about a touch attack being a standard action.... it's not. It [i]can be done[/i] as a standard action, but it can also be done as part of a full attack or as a result of the extra attack due to haste or improved trip or cleave or or or. It's an attack. Period. Now, the definition of a touch range spell says that you get to make a touch attack during the round you cast it to discharge the spell. Treat it as a form of improved trip or haste.... whatever. It's not like getting a free attack is something strange and new. The reason for the rule is obvious - touch spells are already at a huge disadvantage - you have to be right next to the guy and make an attack roll to make the spell successful. They added the rule so that touch spells wouldn't be completely useless... besides the fact that if they hadn't defined the rule, people would probably play it the same way anyway. Personally, I'd like to say that I really like the ideas presented here, and that it's a really interesting twist to the standard "I use inflict spells" archetype. Very cool. -The Souljourner erm... that'll teach me not to make sure I'm at the end of the thread before posting... I totally missed page 2. Anyway... neat ideas, and I would allow drop and draw inbetween the trip and attack, but not moving. Drop and draw are free (w/ QD), and I consider free to be just that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improved Trip maneuvers
Top