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Improved Trip master?
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<blockquote data-quote="Zaruthustran" data-source="post: 1150945" data-attributes="member: 1457"><p>Please lay off Frank; the infinite loop is an interesting exploit. Disagree if you want but please don't insult him.</p><p></p><p>Me, I don't think the infinite loop makes sense even within the rules--"trip" in this context means "to make fall down." If you're already down there's nowhere to fall.</p><p></p><p>The counter-argument to that is that you can "trip" magically flying creatures. In-game, it means they're spun around/disoriented.</p><p></p><p>I'm leaning toward the dwarf cleric with the Strength domain. BAB doesn't matter much with Trip (it's a touch attak, followed by a str check) and the followup attack is at +4, so what's the appeal of Fighter? Besides being able to do it at first level if non-human, that is.</p><p></p><p>I'd peg the best 6th level tripper as 6th level Cleric of Strength.</p><p></p><p>28 point buy (with one stat bump from 4th level)</p><p>Str 16 Dex 8 Con 16 Int 14 Wis 15 Cha 6</p><p></p><p>Feats:</p><p>1. Combat Expertise</p><p>3. Improved Trip</p><p>6. EWP: Spiked Chain</p><p></p><p>Trip mod:</p><p>+3 Str</p><p>+4 Enlarge Person (1st level domain spell)</p><p>+4 Improved Trip</p><p>+3 Feat of Strength (domain ability)</p><p>= +14 to trips, +18 to resist trip.</p><p></p><p>Compare to 6th level druid:</p><p>halfling druid</p><p>Str 6 Dex 10 Con 16 Int 14 Wis 16 Cha 8</p><p>(low physical stats since will wild shape)</p><p>Shape of cheetah:</p><p>Str 16, full attack bite +6 2 claws +1 each. A hit with any attack deals normal damage and initiates a free trip attempt.</p><p>+3 Str</p><p>+2 Bull's Strength</p><p>+4 Improved Trip</p><p>= +9 to trips, +13 to resist trip.</p><p></p><p>The three trip attempts per the dwarf's one may give the edge to the cheetah. Although, the cheetah wouldn't have a chance against a large creature while the dwarf can go toe-to-toe.</p><p></p><p>I agree that at high levels the druid has the advantage, but at low levels the advantage is to the dwarf cleric.</p><p></p><p>Funky question: what if the druid was a dwarf druid? If wildshaped it would lose the stonecunning, darkvision, and +4 trip resitance, right? But does anyone ever remember this stuff? Would a human wildshaped into a bear lose his human bonus skill points? Would an elf lose his enchantment resistance? Or a halfling his +1 save modifiers and bonus to thrown weapons? </p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 1150945, member: 1457"] Please lay off Frank; the infinite loop is an interesting exploit. Disagree if you want but please don't insult him. Me, I don't think the infinite loop makes sense even within the rules--"trip" in this context means "to make fall down." If you're already down there's nowhere to fall. The counter-argument to that is that you can "trip" magically flying creatures. In-game, it means they're spun around/disoriented. I'm leaning toward the dwarf cleric with the Strength domain. BAB doesn't matter much with Trip (it's a touch attak, followed by a str check) and the followup attack is at +4, so what's the appeal of Fighter? Besides being able to do it at first level if non-human, that is. I'd peg the best 6th level tripper as 6th level Cleric of Strength. 28 point buy (with one stat bump from 4th level) Str 16 Dex 8 Con 16 Int 14 Wis 15 Cha 6 Feats: 1. Combat Expertise 3. Improved Trip 6. EWP: Spiked Chain Trip mod: +3 Str +4 Enlarge Person (1st level domain spell) +4 Improved Trip +3 Feat of Strength (domain ability) = +14 to trips, +18 to resist trip. Compare to 6th level druid: halfling druid Str 6 Dex 10 Con 16 Int 14 Wis 16 Cha 8 (low physical stats since will wild shape) Shape of cheetah: Str 16, full attack bite +6 2 claws +1 each. A hit with any attack deals normal damage and initiates a free trip attempt. +3 Str +2 Bull's Strength +4 Improved Trip = +9 to trips, +13 to resist trip. The three trip attempts per the dwarf's one may give the edge to the cheetah. Although, the cheetah wouldn't have a chance against a large creature while the dwarf can go toe-to-toe. I agree that at high levels the druid has the advantage, but at low levels the advantage is to the dwarf cleric. Funky question: what if the druid was a dwarf druid? If wildshaped it would lose the stonecunning, darkvision, and +4 trip resitance, right? But does anyone ever remember this stuff? Would a human wildshaped into a bear lose his human bonus skill points? Would an elf lose his enchantment resistance? Or a halfling his +1 save modifiers and bonus to thrown weapons? -z [/QUOTE]
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