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Improvement to Dodge
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<blockquote data-quote="Arkhandus" data-source="post: 2979025" data-attributes="member: 13966"><p>This is how I have Dodge houseruled in my Aurelia setting, but I haven't decided yet if it needs another slight boost. I tend to keep reasonably organized notes so I don't generally worry <em>too</em> much about ending up with too many things to track during play.</p><p></p><p><strong>Dodge (General)</strong></p><p>You are adept at dodging blows. This is a similar but slightly different version of the original feat.</p><p><strong>Prerequisite:</strong> Dex 13+.</p><p><strong>Benefit:</strong> During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent at the start of your turn. Note that a condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.</p><p><strong>Special:</strong> You can gain this feat multiple times, and its effects stack. However, you may choose to divide the dodge bonuses you gain from this feat amongst multiple opponents, such that a character who has gained this feat three times could choose to gain a +1 dodge bonus to AC against each of three opponents, or a +3 bonus against a single opponent, or a +1 bonus against one opponent and a +2 bonus against another.</p><p></p><p></p><p></p><p>In my Rhunaria campaign, I instead have the following feat as an addition rather than a revision.</p><p></p><p><strong>Clever Dodging (General)</strong></p><p>After much training and studying of combats, you have learned to more effectively dodge attacks by using your familiarity with the battlefield situation.</p><p><strong>Prerequisites:</strong> BAB +4 or higher, Dex 13+, Int 13+, Dodge, Mobility.</p><p><strong>Benefits:</strong> You may spend a full-round action in combat to look around the battlefield and analyze the situation, seeking to find good defensive features and opportunities. After that, you gain a +2 dodge bonus to Armor Class for the next 5 rounds (half a minute). This bonus is doubled against anyone you have chosen to apply your Dodge feat against. The dodge bonus from this feat is lost during any time in which you are denied a Dexterity bonus to AC. You also lose this dodge bonus if you are blinded or otherwise prevented from looking around the battlefield for a full round.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2979025, member: 13966"] This is how I have Dodge houseruled in my Aurelia setting, but I haven't decided yet if it needs another slight boost. I tend to keep reasonably organized notes so I don't generally worry [I]too[/I] much about ending up with too many things to track during play. [B]Dodge (General)[/B] You are adept at dodging blows. This is a similar but slightly different version of the original feat. [B]Prerequisite:[/B] Dex 13+. [B]Benefit:[/B] During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent at the start of your turn. Note that a condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. [B]Special:[/B] You can gain this feat multiple times, and its effects stack. However, you may choose to divide the dodge bonuses you gain from this feat amongst multiple opponents, such that a character who has gained this feat three times could choose to gain a +1 dodge bonus to AC against each of three opponents, or a +3 bonus against a single opponent, or a +1 bonus against one opponent and a +2 bonus against another. In my Rhunaria campaign, I instead have the following feat as an addition rather than a revision. [B]Clever Dodging (General)[/B] After much training and studying of combats, you have learned to more effectively dodge attacks by using your familiarity with the battlefield situation. [B]Prerequisites:[/B] BAB +4 or higher, Dex 13+, Int 13+, Dodge, Mobility. [B]Benefits:[/B] You may spend a full-round action in combat to look around the battlefield and analyze the situation, seeking to find good defensive features and opportunities. After that, you gain a +2 dodge bonus to Armor Class for the next 5 rounds (half a minute). This bonus is doubled against anyone you have chosen to apply your Dodge feat against. The dodge bonus from this feat is lost during any time in which you are denied a Dexterity bonus to AC. You also lose this dodge bonus if you are blinded or otherwise prevented from looking around the battlefield for a full round. [/QUOTE]
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