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Improvements after 3.5
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<blockquote data-quote="Li Shenron" data-source="post: 2348666" data-attributes="member: 1465"><p>I have mixed feelings about whether these improvements are really, well, improvements.</p><p></p><p>Definitely they are options, but so small that the advantage is quite minimal... I don't see the point yet in introducing swift actions and immediate actions for example, when the game was already working well with the core action types. The benefit doesn't necessary compensate for the added confusion. But if you make good examples why those should be necessary, I'll change my mind.</p><p></p><p>Then I don't like a RPG which introduces new rules in <em>accessory books</em> and then pretends to treat them on the same level with the core rules. Sounds like a clever way to keep people feeling that accessories are not optional after all. At least that's what seems to me if people talk about swift actions like they are nowadays necessary or "integral" with the core.</p><p></p><p>An finally I don't like the idea of having a RPG which evolves like Windows i.e. in "patches", but I guess that's only a matter of personal taste: if I were to follow the process of refining rules over and over, it would detract me from more interesting sides of the game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2348666, member: 1465"] I have mixed feelings about whether these improvements are really, well, improvements. Definitely they are options, but so small that the advantage is quite minimal... I don't see the point yet in introducing swift actions and immediate actions for example, when the game was already working well with the core action types. The benefit doesn't necessary compensate for the added confusion. But if you make good examples why those should be necessary, I'll change my mind. Then I don't like a RPG which introduces new rules in [I]accessory books[/I] and then pretends to treat them on the same level with the core rules. Sounds like a clever way to keep people feeling that accessories are not optional after all. At least that's what seems to me if people talk about swift actions like they are nowadays necessary or "integral" with the core. An finally I don't like the idea of having a RPG which evolves like Windows i.e. in "patches", but I guess that's only a matter of personal taste: if I were to follow the process of refining rules over and over, it would detract me from more interesting sides of the game. [/QUOTE]
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