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Improving 3.X Rogue's combat abilities
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<blockquote data-quote="Stormborn" data-source="post: 4753018" data-attributes="member: 14041"><p>Depends on how complicated you want to make it. One solution I have used with the un-critable is to change everything to Fortification, IOW rather than being immune to crits there is simply a % chance that due to unusual physiology that the crit fails to do the multiplier damage. I also appy that to sneak attack. A potential crit or SA against an Iron Golem would have, for example, a 25% chance of success while against some low CR undead it might have a 75% chance. </p><p></p><p>OTOH if you want to just give Rogues a boon to this you could simply say "For every 5 ranks (or for every 3, or 10, or whatever) in an associated Knowledge skill a Rogue has he may add 1d6 of SA damage when making a successful SA against a creature that would otherwise not normally be subject to SA or crits." It would cut down on the rolls.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 4753018, member: 14041"] Depends on how complicated you want to make it. One solution I have used with the un-critable is to change everything to Fortification, IOW rather than being immune to crits there is simply a % chance that due to unusual physiology that the crit fails to do the multiplier damage. I also appy that to sneak attack. A potential crit or SA against an Iron Golem would have, for example, a 25% chance of success while against some low CR undead it might have a 75% chance. OTOH if you want to just give Rogues a boon to this you could simply say "For every 5 ranks (or for every 3, or 10, or whatever) in an associated Knowledge skill a Rogue has he may add 1d6 of SA damage when making a successful SA against a creature that would otherwise not normally be subject to SA or crits." It would cut down on the rolls. [/QUOTE]
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