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Improving 3.X Rogue's combat abilities
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<blockquote data-quote="Sagawork_Studios" data-source="post: 4770425" data-attributes="member: 83220"><p><strong>Complete Scoundrel?</strong></p><p></p><p>I hope this helps, but it does fall under your original argument of not necessarily being a viable choice for gamers:</p><p></p><p>There is something similar in the Skill Tricks section of the <em>Complete Scoundrel</em>, specifically: Spot the Weak Point. </p><p></p><p>Skill Tricks are purchasable with 2 skill points as long as the PC meets the prerequisites for it. In the case of 'Spot the Weak Point' requires 12 ranks in Spot and with a spot attempt (DC=target's AC) made during combat as a standard action. If successful, your next attack is made as a touch attack.</p><p></p><p>I don't know if it is allowable, but coupled with...</p><p></p><p>'Point it Out (Spot, 8 Ranks) When you make successful spot check, you can spend an immediate action to grant a single ally a Free Spot Check (with a +2 circumstance bonus) to spot the same thing.'</p><p></p><p>...could make the weak spot transferrable to one ally for their next round. That is of course, the ally spends a standard action looking (but at +2) for the sweet spot the good rogue is shouting about.</p><p></p><p>So depending on how you interperet the rules, you can have an opponent forced to use his touch AC against 2 or more PCs.</p><p></p><p><strong>Example:</strong> <em>Rogue has 'Spot the Weak Point' and 'Point it Out' Skill Tricks. Ally1 through 3 are untrained in either Skill Trick, but have varying ranks in spot.</em></p><p></p><p>Round 1</p><p>Rogue: Spot the Weak Point vs target AC. Success. Immediate action to point it out to Ally1.</p><p>Ally1: Spot vs target AC with +2 bonus. Success.</p><p>Ally2: Attack vs Normal AC</p><p>Ally3: Attack vs Normal AC</p><p></p><p>Round 2</p><p>Rogue: Spot the Weak Point vs target AC. Success. Immediate action to point it out to Ally2</p><p>Ally1: Attack vs Touch AC</p><p>Ally2: Spot vs target AC with +2 bonus. Success.</p><p>Ally3: Attack vs Normal AC</p><p></p><p>Round 3:</p><p>Rogue: Spot the Weak Point vs target AC. Success. Immediate action to point it out to Ally3</p><p>Ally1: Attack vs Normal AC</p><p>Ally2: Attack vs Touch AC</p><p>Ally3: Spot vs target AC with +2 bonus. Success.</p><p></p><p>Round 4:</p><p>Rogue: Delays until after Ally3</p><p>Ally1: Attack vs Normal AC</p><p>Ally2: Attack vs Normal AC</p><p>Ally3: Attack vs Touch AC</p><p>Rogue: Attack vs Touch AC. Opponent Death. Yay!</p><p></p><p>The argument to my interpretation of 'Point it Out' allowing untrained Skill Trick-ers to use Spot the Weak Point is thus: If Spot the Weak Point is a requirement for all to benefit, why would a character take Point it Out at all when he could use Aid Another to assist a spot? The philosophy of Skill Tricks are that they are better than normal skills but not as good as feats. (Though I am happy to concede this if someone wants to constructively critique this.) This goes a step further as the Rogue becomes the key to taking down a hard to hit opponent even if he cannot land enough damage to do so himself. (In ugh, WoWspeak, this is a debuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>I love Rogues. There are just so many things you can do with them. I have never seen them as a massive damage dealers but as an opportunist who exploit any opening mercilessly. Use Device=cool. Bluff=more cool.</p><p></p><p>I love monks too, but that's another story.</p></blockquote><p></p>
[QUOTE="Sagawork_Studios, post: 4770425, member: 83220"] [b]Complete Scoundrel?[/b] I hope this helps, but it does fall under your original argument of not necessarily being a viable choice for gamers: There is something similar in the Skill Tricks section of the [I]Complete Scoundrel[/I], specifically: Spot the Weak Point. Skill Tricks are purchasable with 2 skill points as long as the PC meets the prerequisites for it. In the case of 'Spot the Weak Point' requires 12 ranks in Spot and with a spot attempt (DC=target's AC) made during combat as a standard action. If successful, your next attack is made as a touch attack. I don't know if it is allowable, but coupled with... 'Point it Out (Spot, 8 Ranks) When you make successful spot check, you can spend an immediate action to grant a single ally a Free Spot Check (with a +2 circumstance bonus) to spot the same thing.' ...could make the weak spot transferrable to one ally for their next round. That is of course, the ally spends a standard action looking (but at +2) for the sweet spot the good rogue is shouting about. So depending on how you interperet the rules, you can have an opponent forced to use his touch AC against 2 or more PCs. [B]Example:[/B] [I]Rogue has 'Spot the Weak Point' and 'Point it Out' Skill Tricks. Ally1 through 3 are untrained in either Skill Trick, but have varying ranks in spot.[/I] Round 1 Rogue: Spot the Weak Point vs target AC. Success. Immediate action to point it out to Ally1. Ally1: Spot vs target AC with +2 bonus. Success. Ally2: Attack vs Normal AC Ally3: Attack vs Normal AC Round 2 Rogue: Spot the Weak Point vs target AC. Success. Immediate action to point it out to Ally2 Ally1: Attack vs Touch AC Ally2: Spot vs target AC with +2 bonus. Success. Ally3: Attack vs Normal AC Round 3: Rogue: Spot the Weak Point vs target AC. Success. Immediate action to point it out to Ally3 Ally1: Attack vs Normal AC Ally2: Attack vs Touch AC Ally3: Spot vs target AC with +2 bonus. Success. Round 4: Rogue: Delays until after Ally3 Ally1: Attack vs Normal AC Ally2: Attack vs Normal AC Ally3: Attack vs Touch AC Rogue: Attack vs Touch AC. Opponent Death. Yay! The argument to my interpretation of 'Point it Out' allowing untrained Skill Trick-ers to use Spot the Weak Point is thus: If Spot the Weak Point is a requirement for all to benefit, why would a character take Point it Out at all when he could use Aid Another to assist a spot? The philosophy of Skill Tricks are that they are better than normal skills but not as good as feats. (Though I am happy to concede this if someone wants to constructively critique this.) This goes a step further as the Rogue becomes the key to taking down a hard to hit opponent even if he cannot land enough damage to do so himself. (In ugh, WoWspeak, this is a debuff ;)) I love Rogues. There are just so many things you can do with them. I have never seen them as a massive damage dealers but as an opportunist who exploit any opening mercilessly. Use Device=cool. Bluff=more cool. I love monks too, but that's another story. [/QUOTE]
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