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General Tabletop Discussion
*Pathfinder & Starfinder
improving a 4th level cleric of mystra.
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<blockquote data-quote="krupintupple" data-source="post: 4412939" data-attributes="member: 58300"><p>that's the odd part - they haven't really overshadowed him. </p><p></p><p>the group is mostly old 2e players who feel that a cleric should essentially be akin to the 2e stereotype of heavy armour, competent in melee, wading around the battlefield to heal fallen allies - basically, a second tier fighter. a few have lamented that this character isn't that, and they'll have to 'waste' leadership or invite another friend over to play another fighter or barbarian or something.</p><p></p><p>i've tried explaining that the character is perfectly normal and they're not in desperate need of another front-liner as they seem to think (i run their encounters and NPCs - they're not), but they seem to be unable to divorce their minds that a 'good' group should just be two fighters, a mage and a warrior-cleric.</p><p></p><p>if anything, i've made the campaign balanced, with its fair share of something for everyone - wilderness encounters for the outdoors-oriented, traps to be sprung/disarmed, monsters that are easy for fighters, monsters that are easy for mages, undead to be turned, social encounters, ect. the current lineup is fighter, warlock, cleric and wizard, all 5th level. i tried explaining that they're missing a scout/rogue type, but they don't seem to mind.</p><p></p><p>short of being mean and running a few encounters where the melee-fighter types are completely useless to allow the arcane and divine types to shine, what could i do?</p></blockquote><p></p>
[QUOTE="krupintupple, post: 4412939, member: 58300"] that's the odd part - they haven't really overshadowed him. the group is mostly old 2e players who feel that a cleric should essentially be akin to the 2e stereotype of heavy armour, competent in melee, wading around the battlefield to heal fallen allies - basically, a second tier fighter. a few have lamented that this character isn't that, and they'll have to 'waste' leadership or invite another friend over to play another fighter or barbarian or something. i've tried explaining that the character is perfectly normal and they're not in desperate need of another front-liner as they seem to think (i run their encounters and NPCs - they're not), but they seem to be unable to divorce their minds that a 'good' group should just be two fighters, a mage and a warrior-cleric. if anything, i've made the campaign balanced, with its fair share of something for everyone - wilderness encounters for the outdoors-oriented, traps to be sprung/disarmed, monsters that are easy for fighters, monsters that are easy for mages, undead to be turned, social encounters, ect. the current lineup is fighter, warlock, cleric and wizard, all 5th level. i tried explaining that they're missing a scout/rogue type, but they don't seem to mind. short of being mean and running a few encounters where the melee-fighter types are completely useless to allow the arcane and divine types to shine, what could i do? [/QUOTE]
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improving a 4th level cleric of mystra.
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