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General Tabletop Discussion
*Pathfinder & Starfinder
Improving amount of skill points a good idea?
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<blockquote data-quote="Spatzimaus" data-source="post: 2975141" data-attributes="member: 3051"><p>I've done something similar; each race had two or three "racial skills", which were almost always Craft, Profession, or Knowledge skills. Most races got an extra 1 skill point per level (4 at first level) which could only be spent on these skills, and they'd always be class skills. The Human +1 skill point bonus applied to racial skills, not general skills, but they could pick any skill for one of their racial skills (the others were set: Speak Language and Profession (Any), if I recall).</p><p></p><p>Anyway, it worked well; all the dwarves had a rank or two of Craft skills dealing with metal and stone, all the elves had knowledge of nature and could work with wood, the halflings knew how to cook, that sort of thing.</p><p></p><p>So, with your concept, here's the problems I can see:</p><p>1> Skill-limited PrCs become a LOT easier to get into, especially those that use Knowledge (nature), (religion) or (arcana) to pseudo-limit it to specific classes.</p><p>2> Profession skills are mostly worthless outside of making money, with the exception of DM-created situations, like needing Profession (sailor) while in a fight on a ship. Craft is mostly worthless outside of making money, with a few exceptions (I had a Shaper psion who used <em>fabricate</em> to turn random rocks and trees into sculptures). But Knowledge skills have definite uses for adventurers. Now, I'd say this is still okay, but realize that if you do this, 90% of the skill ranks in question will probably go to Knowledge skills.</p><p>3> If you allow any race to take any Craft/Knowledge/Profession skill, it really blurs the lines between races. What's the point of the Dwarven metal/stone bonus when an Elf can just spend his extra points on those Craft skills?</p><p></p><p>But overall, I agree with the general concept: more skill points in minor skills is generally a good thing, as it keeps characters from getting too one-dimensional.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2975141, member: 3051"] I've done something similar; each race had two or three "racial skills", which were almost always Craft, Profession, or Knowledge skills. Most races got an extra 1 skill point per level (4 at first level) which could only be spent on these skills, and they'd always be class skills. The Human +1 skill point bonus applied to racial skills, not general skills, but they could pick any skill for one of their racial skills (the others were set: Speak Language and Profession (Any), if I recall). Anyway, it worked well; all the dwarves had a rank or two of Craft skills dealing with metal and stone, all the elves had knowledge of nature and could work with wood, the halflings knew how to cook, that sort of thing. So, with your concept, here's the problems I can see: 1> Skill-limited PrCs become a LOT easier to get into, especially those that use Knowledge (nature), (religion) or (arcana) to pseudo-limit it to specific classes. 2> Profession skills are mostly worthless outside of making money, with the exception of DM-created situations, like needing Profession (sailor) while in a fight on a ship. Craft is mostly worthless outside of making money, with a few exceptions (I had a Shaper psion who used [i]fabricate[/i] to turn random rocks and trees into sculptures). But Knowledge skills have definite uses for adventurers. Now, I'd say this is still okay, but realize that if you do this, 90% of the skill ranks in question will probably go to Knowledge skills. 3> If you allow any race to take any Craft/Knowledge/Profession skill, it really blurs the lines between races. What's the point of the Dwarven metal/stone bonus when an Elf can just spend his extra points on those Craft skills? But overall, I agree with the general concept: more skill points in minor skills is generally a good thing, as it keeps characters from getting too one-dimensional. [/QUOTE]
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Improving amount of skill points a good idea?
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