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Community
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Improving amount of skill points a good idea?
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<blockquote data-quote="Sound of Azure" data-source="post: 2975198" data-attributes="member: 40749"><p>Hey, cheers for the input Spatzimus.</p><p></p><p>Racially selected skills: very cool! </p><p></p><p>Since I am creating a bunch of regional feats anyway, setting these bonus skills points to a limited list based on region seems to be the way to go.</p><p></p><p>I should have numbered the ideas, though, as they were seperate, essentially. oops... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>On your points:</p><p></p><p>1) Yes, indeed. It'd also make it easier to get into the "caster classes", if I still do that idea. Not sure if that's good or not. Still, if it's limited by region, as above, that would be suitable, and set up places for great sages, craftsmen, etc. </p><p></p><p>2) Good point. I suspect you'll be very right about the Profession skills, but with Craft my players love for their PCs to be self-sufficient, especially the warrior types. On Knowledge, I'd be really happy for more PCs to have knowledge of the world at large, and through them, the Players. </p><p>I'm not planning for this to be "race against time" campaign for the most part, so it would be good to give them something to do during this time (crafting, for example).</p><p></p><p>3) Not elves, or Dwarves! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But point is valid, nonetheless. Providing regional variation will be the "spice" of those backgrounds. Certain regions would have other skills in their lists, too perhaps.</p><p></p><p></p><p>Yes, I'd really like to have warriors that can do more than jump and climb, or a rogue from a mountain monastary with religious knowledge, and things like that.</p><p></p><p>Cheers again!</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 2975198, member: 40749"] Hey, cheers for the input Spatzimus. Racially selected skills: very cool! Since I am creating a bunch of regional feats anyway, setting these bonus skills points to a limited list based on region seems to be the way to go. I should have numbered the ideas, though, as they were seperate, essentially. oops... :heh: On your points: 1) Yes, indeed. It'd also make it easier to get into the "caster classes", if I still do that idea. Not sure if that's good or not. Still, if it's limited by region, as above, that would be suitable, and set up places for great sages, craftsmen, etc. 2) Good point. I suspect you'll be very right about the Profession skills, but with Craft my players love for their PCs to be self-sufficient, especially the warrior types. On Knowledge, I'd be really happy for more PCs to have knowledge of the world at large, and through them, the Players. I'm not planning for this to be "race against time" campaign for the most part, so it would be good to give them something to do during this time (crafting, for example). 3) Not elves, or Dwarves! :p But point is valid, nonetheless. Providing regional variation will be the "spice" of those backgrounds. Certain regions would have other skills in their lists, too perhaps. Yes, I'd really like to have warriors that can do more than jump and climb, or a rogue from a mountain monastary with religious knowledge, and things like that. Cheers again! [/QUOTE]
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Improving amount of skill points a good idea?
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