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Improving amount of skill points a good idea?
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<blockquote data-quote="Abe.ebA" data-source="post: 2982557" data-attributes="member: 32545"><p>I'd say it goes the wrong way around. Rogues already get a goodly volume of skill points while fighters get shafted. This way the rogues (and others with good skill points) get not only more but more more than anyone else. I think people need more skill points in general but especially those who get a piddly 2 points a level (and who traditionally don't have the Int to make up for it), so I'd probably do the opposite:</p><ul> <li data-xf-list-type="ul"> 6 SkP/lvl for people who get 2 SkP/lvl</li> <li data-xf-list-type="ul"> 7 SkP/lvl for people who get 4 SkP/lvl</li> <li data-xf-list-type="ul"> 8 SkP/lvl for people who get 6 SkP/lvl</li> <li data-xf-list-type="ul"> 9 SkP/lvl for people who get 8 SkP/lvl</li> </ul><p>Which evens out the playing field a good bit. It does take away the rogue and bard's skill-monkey schitck but I don't find that entirely repugnant. </p><p></p><p>One thing to keep in mind when expanding the number of skill points given to classes that traditionally don't get many is their class skill selection. If you bump fighters up to 6 SkP/lvl (or even just 4) they don't really have that much to spend them on. Sorcerers also need a hand (in my opinion) since their skill list is curiously lacking in Cha-based skills given they're a Cha-based casting class.</p></blockquote><p></p>
[QUOTE="Abe.ebA, post: 2982557, member: 32545"] I'd say it goes the wrong way around. Rogues already get a goodly volume of skill points while fighters get shafted. This way the rogues (and others with good skill points) get not only more but more more than anyone else. I think people need more skill points in general but especially those who get a piddly 2 points a level (and who traditionally don't have the Int to make up for it), so I'd probably do the opposite: [list] [*] 6 SkP/lvl for people who get 2 SkP/lvl [*] 7 SkP/lvl for people who get 4 SkP/lvl [*] 8 SkP/lvl for people who get 6 SkP/lvl [*] 9 SkP/lvl for people who get 8 SkP/lvl[/list] Which evens out the playing field a good bit. It does take away the rogue and bard's skill-monkey schitck but I don't find that entirely repugnant. One thing to keep in mind when expanding the number of skill points given to classes that traditionally don't get many is their class skill selection. If you bump fighters up to 6 SkP/lvl (or even just 4) they don't really have that much to spend them on. Sorcerers also need a hand (in my opinion) since their skill list is curiously lacking in Cha-based skills given they're a Cha-based casting class. [/QUOTE]
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Improving amount of skill points a good idea?
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