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*Pathfinder & Starfinder
Improving and Changing The Assassin
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<blockquote data-quote="Sekket" data-source="post: 2153079" data-attributes="member: 22455"><p>Full sneak attack progression... check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>Easy, early access to class... check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>Rogue BAB... check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>(Improved) Uncanny Dodge... check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>Hide in Plain Sight... check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>Usefull spell list... check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>Poison use ability... check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So far, so good...</p><p></p><p>"Could have been much better" class feature... saves vs poison... check. :\ </p><p>Death attack... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ... with a low save... :\ ... that requires you continue taking levels in the class to buff up the save... check... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>So I was thinking about something to replace the save vs poison thing, and how to play around with Death Attack so that it doesnt require you to stick with the class just to even have a hope of a chance of succeeding on a death attack. [Note: I do see a reason to not have death attacks save sickeningly high]</p><p></p><p>Poison DCs have always been on the low side, so much so that after 5th lvl I [generally playing a high con rogue or fighter] dont even worry about them, unless I hear my DM saying something about Godsblood, preepic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What if every other level, the assassin could increase the DC of all the poisons he used, in place of upping his save versus them? Perhaps a one time +2 save vs poison at lvl 5 or something would be flavor appropriate, but I think a bonus to the assassins poison DCs would be called for, at least at higher levels, when an assassins poisons only affect the target when it rolls a natural 1.</p><p></p><p>What if an Assassins death attack is less of a sneak attack with a small chance to insta-kill, and a bit more of an assassination attempt? Perhaps sacrificing d6's of sneak attack damage for a bonus to the attacks save? Perhaps not have it be a death attack at all - perhaps you just deal lots of Con damage. (sacrifice 2d6 sneak attack, deal an extra 1 con loss, with your levels in assassin aiding this) </p><p></p><p>Int doesnt seem to make too much sense for the save, but I can see why it was set up that way [and it certainly doesnt hurt the skill heavy rogue]. What if you had to make a knowledge (something appropriate) check with your assassin class level as a bonus, against a DC based off of the targets CR and type, to find out how best to strike? Once you have done that [perhaps each attempt to find how to strike takes 3 rounds, and you have to keep trying until you know how, then you must strike within 3 rounds or you loose the benefit] you may use your Dex to affect the save, if it is higher. </p><p></p><p>Just throwing ideas out there, tell me what you think and how youve run the assassin in your campaign.</p></blockquote><p></p>
[QUOTE="Sekket, post: 2153079, member: 22455"] Full sneak attack progression... check. :cool: Easy, early access to class... check. :cool: Rogue BAB... check. :cool: (Improved) Uncanny Dodge... check. :cool: Hide in Plain Sight... check. :cool: Usefull spell list... check. :cool: Poison use ability... check. :) So far, so good... "Could have been much better" class feature... saves vs poison... check. :\ Death attack... :D ... with a low save... :\ ... that requires you continue taking levels in the class to buff up the save... check... :( So I was thinking about something to replace the save vs poison thing, and how to play around with Death Attack so that it doesnt require you to stick with the class just to even have a hope of a chance of succeeding on a death attack. [Note: I do see a reason to not have death attacks save sickeningly high] Poison DCs have always been on the low side, so much so that after 5th lvl I [generally playing a high con rogue or fighter] dont even worry about them, unless I hear my DM saying something about Godsblood, preepic :) What if every other level, the assassin could increase the DC of all the poisons he used, in place of upping his save versus them? Perhaps a one time +2 save vs poison at lvl 5 or something would be flavor appropriate, but I think a bonus to the assassins poison DCs would be called for, at least at higher levels, when an assassins poisons only affect the target when it rolls a natural 1. What if an Assassins death attack is less of a sneak attack with a small chance to insta-kill, and a bit more of an assassination attempt? Perhaps sacrificing d6's of sneak attack damage for a bonus to the attacks save? Perhaps not have it be a death attack at all - perhaps you just deal lots of Con damage. (sacrifice 2d6 sneak attack, deal an extra 1 con loss, with your levels in assassin aiding this) Int doesnt seem to make too much sense for the save, but I can see why it was set up that way [and it certainly doesnt hurt the skill heavy rogue]. What if you had to make a knowledge (something appropriate) check with your assassin class level as a bonus, against a DC based off of the targets CR and type, to find out how best to strike? Once you have done that [perhaps each attempt to find how to strike takes 3 rounds, and you have to keep trying until you know how, then you must strike within 3 rounds or you loose the benefit] you may use your Dex to affect the save, if it is higher. Just throwing ideas out there, tell me what you think and how youve run the assassin in your campaign. [/QUOTE]
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