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General Tabletop Discussion
*Pathfinder & Starfinder
Improving and Changing The Assassin
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<blockquote data-quote="Technik4" data-source="post: 2157787" data-attributes="member: 7211"><p>+29d6 for 3 hits? I don't understand why it isn't +45d6</p><p></p><p>Assuming a 20 rogue with the same way of getting all of his sneak attacks in he would get +30d6.</p><p></p><p>Assuming we have a Rogue who chose Crippling Strike (why? Why not? Rogues like combat too), the comparison should go</p><p></p><p>20 Rogue +10d6 Sneak Attack each hit, approx 105 Sneak Attack based damage, 6 Str damage</p><p></p><p>10 Rog/10 Alt.Ass +15d6 Sneak Attack each hit, approx 157 Sneak Attack based damage</p><p></p><p>I'm sure it would be easy to point out that the PrC rogue could also get crippling strike, however for the majority of his career (assuming he's eating those PrC levels up) he won't have the rogue special ability.</p><p></p><p>So at the very end of a round, against a foe that can be affected by Sneak Attack, if both of our hypothetical characters hit each time, and got Sneak Attack damage each time, the one that took a PrC based around killing people (and is evil to boot) does 50% more damage.</p><p></p><p>The point of this PrC improvement was to make Assasins more deadly. More deadly than what? More deadly than they are at present, more deadly than rogues? At what cost? Oh, the 3 special abilities and 40 skill points.</p><p></p><p>Further, the nature of this proposed change makes running an NPC Assasin much easier. You don't need to worry about spells and even a lower-level assasin can be seen as more deadly (when you break out the d6 bag). Fighter/Rogues also can take this PrC as a way to catch up to single-classed rogues' Sneak Attack damage. Evil ones, that is.</p><p></p><p></p><p></p><p>I never said it was logical. I said it was an idea I posted on these boards a couple years ago.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 2157787, member: 7211"] +29d6 for 3 hits? I don't understand why it isn't +45d6 Assuming a 20 rogue with the same way of getting all of his sneak attacks in he would get +30d6. Assuming we have a Rogue who chose Crippling Strike (why? Why not? Rogues like combat too), the comparison should go 20 Rogue +10d6 Sneak Attack each hit, approx 105 Sneak Attack based damage, 6 Str damage 10 Rog/10 Alt.Ass +15d6 Sneak Attack each hit, approx 157 Sneak Attack based damage I'm sure it would be easy to point out that the PrC rogue could also get crippling strike, however for the majority of his career (assuming he's eating those PrC levels up) he won't have the rogue special ability. So at the very end of a round, against a foe that can be affected by Sneak Attack, if both of our hypothetical characters hit each time, and got Sneak Attack damage each time, the one that took a PrC based around killing people (and is evil to boot) does 50% more damage. The point of this PrC improvement was to make Assasins more deadly. More deadly than what? More deadly than they are at present, more deadly than rogues? At what cost? Oh, the 3 special abilities and 40 skill points. Further, the nature of this proposed change makes running an NPC Assasin much easier. You don't need to worry about spells and even a lower-level assasin can be seen as more deadly (when you break out the d6 bag). Fighter/Rogues also can take this PrC as a way to catch up to single-classed rogues' Sneak Attack damage. Evil ones, that is. I never said it was logical. I said it was an idea I posted on these boards a couple years ago. Technik [/QUOTE]
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