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General Tabletop Discussion
*Pathfinder & Starfinder
Improving Backgrounds and Themes
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<blockquote data-quote="ren1999" data-source="post: 5947728" data-attributes="member: 85179"><p>I don't think themes should be classes. That would just add too much complexity to those trying to learn the game. But if themes were advanced supplements to classes there could be endless themes.</p><p></p><p>But some classes seem to fall between the 4 iconic classes and themes.</p><p></p><p>Assassin</p><p>Monk</p><p>Druid</p><p>Illusionist</p><p>Ranger</p><p>Paladin</p><p>to name a few.. it's almost as if each is iconic enough to be their own class but because some can cast spells and swing a sword, might be difficult to design. All of these could be considered somewhere between a fighter and a wizard. None should be stronger than a fighter or as spell powerful as a wizard. </p><p>All the hit points, armor and weapon restrictions as well as known spell numbers and power should fall between the fighter and the wizard.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5947728, member: 85179"] I don't think themes should be classes. That would just add too much complexity to those trying to learn the game. But if themes were advanced supplements to classes there could be endless themes. But some classes seem to fall between the 4 iconic classes and themes. Assassin Monk Druid Illusionist Ranger Paladin to name a few.. it's almost as if each is iconic enough to be their own class but because some can cast spells and swing a sword, might be difficult to design. All of these could be considered somewhere between a fighter and a wizard. None should be stronger than a fighter or as spell powerful as a wizard. All the hit points, armor and weapon restrictions as well as known spell numbers and power should fall between the fighter and the wizard. [/QUOTE]
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