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Improving Characters... FUN FUN FUN !!
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<blockquote data-quote="RiTz21" data-source="post: 1725255" data-attributes="member: 20019"><p>We started a D&D3.5 game recently, and the GM ( a VERY experienced Game Master) has started giving us additionnal abilities that are QUITE FUN.</p><p></p><p>For instance, when my 2nd Bard became a Ranger, I had to select one of 3 different organizations to adhere to: I selected the one based on Strenght - he then told me that at second Ranger level, I would get the ability to cast Bull's Strenght (once per day x WIS modifier). When I became 2nd level, he then told me that the next ability would be to cast Magic Vestment !...</p><p></p><p>I'am not the only character to receive "special" abilities - for instance, both the Wizard & Sorcerer of the group had the Quicken Spell feat at 2nd level !!!</p><p>The Monk has (at 2nd level the ability to heal others (a la Lay on Hands) and the Rogue (gnome) of the group has the ability to enchant Gems and give them magical proprties...</p><p></p><p>As a Player (And GM) I find that making these kind of modifications is quite interesting for players - we're always a bit more excited to get our XPs to get more levels and SEE what New abilities are in store for us...</p><p></p><p>Hope this give you ideas for your campaign</p><p></p><p>Ritz21</p></blockquote><p></p>
[QUOTE="RiTz21, post: 1725255, member: 20019"] We started a D&D3.5 game recently, and the GM ( a VERY experienced Game Master) has started giving us additionnal abilities that are QUITE FUN. For instance, when my 2nd Bard became a Ranger, I had to select one of 3 different organizations to adhere to: I selected the one based on Strenght - he then told me that at second Ranger level, I would get the ability to cast Bull's Strenght (once per day x WIS modifier). When I became 2nd level, he then told me that the next ability would be to cast Magic Vestment !... I'am not the only character to receive "special" abilities - for instance, both the Wizard & Sorcerer of the group had the Quicken Spell feat at 2nd level !!! The Monk has (at 2nd level the ability to heal others (a la Lay on Hands) and the Rogue (gnome) of the group has the ability to enchant Gems and give them magical proprties... As a Player (And GM) I find that making these kind of modifications is quite interesting for players - we're always a bit more excited to get our XPs to get more levels and SEE what New abilities are in store for us... Hope this give you ideas for your campaign Ritz21 [/QUOTE]
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