Paul Smart
Explorer
Hi everyone. I have another thread going about Best designed classes but that one has gone off the rails, so I am starting a new one.
I have a few questions.
1) Looking at the classes published so far, what do you think of the mechanics? Which ones do you think are good and which ones do you think are bad? Why?
2) How would you improve the class mechanics for each of the classes?
We will start with the 1st class in the Players Handbook, the Barbarian.
For example:
Rage is a good mechanic for the Barbarian because Y
Frenzie is not a good mechanic because B
A good way to improve the Barbarian is giving it Action Surge from the Fighter class because C.
I have a few questions.
1) Looking at the classes published so far, what do you think of the mechanics? Which ones do you think are good and which ones do you think are bad? Why?
2) How would you improve the class mechanics for each of the classes?
We will start with the 1st class in the Players Handbook, the Barbarian.
For example:
Rage is a good mechanic for the Barbarian because Y
Frenzie is not a good mechanic because B
A good way to improve the Barbarian is giving it Action Surge from the Fighter class because C.