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Improving counterspelling
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<blockquote data-quote="Percivellian" data-source="post: 2152929" data-attributes="member: 27824"><p>In order to perhaps increase how often counterspelling shows up in our game, a fellow player and I did some brainstorming about how it could be changed to be a little easier to use. Some of the following information is already RAW, with some little clarifications thrown in. We're planning on presenting these rules to our soon-to-be-DM, but I figured I'd run them past the ENworld minds first, in case they need some ironing out.</p><p></p><p>A counterspell of equal (or higher) level and same school automatically counters successfully.</p><p>Spellcraft check 10+spell level to determine school of magic.</p><p>Spellcraft check 15+spell level to determine spell.</p><p></p><p>If you are a specialist wizard, you get a +2 bonus on Spellcraft checks when dealing with a spell or effect from your specialty school. You take a –5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible [nothing new here]).</p><p></p><p>You must be able to clearly see and/or hear the casting in order to make a Spellcraft check. If a spell has both somatic and verbal components, and either your sight OR hearing are impaired, the Spellcraft check is made with a -5. This applies to Silenced spells (-5), Stilled spells (-5), and Silenced AND Stilled spells (can't make check). If, say, clear sight is missing, but hearing is not impaired, and the spell only has a verbal component, then no penalties apply.</p><p></p><p>You cannot counter spells with a casting time of a free action.</p><p></p><p>Meta-magic spells would also require a higher than normal level spell to counter them. For example, a Maximized Fireball would require a 6th-level evocation spell to counter, as opposed to a 3rd-level evocation spell.</p><p></p><p>Dispel magic as a counterspell would still work normally.</p><p></p><p>Are there any glaring issues/possible problems that arise out of this? As always, thank you for your input.</p><p></p><p>~Percy</p></blockquote><p></p>
[QUOTE="Percivellian, post: 2152929, member: 27824"] In order to perhaps increase how often counterspelling shows up in our game, a fellow player and I did some brainstorming about how it could be changed to be a little easier to use. Some of the following information is already RAW, with some little clarifications thrown in. We're planning on presenting these rules to our soon-to-be-DM, but I figured I'd run them past the ENworld minds first, in case they need some ironing out. A counterspell of equal (or higher) level and same school automatically counters successfully. Spellcraft check 10+spell level to determine school of magic. Spellcraft check 15+spell level to determine spell. If you are a specialist wizard, you get a +2 bonus on Spellcraft checks when dealing with a spell or effect from your specialty school. You take a –5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible [nothing new here]). You must be able to clearly see and/or hear the casting in order to make a Spellcraft check. If a spell has both somatic and verbal components, and either your sight OR hearing are impaired, the Spellcraft check is made with a -5. This applies to Silenced spells (-5), Stilled spells (-5), and Silenced AND Stilled spells (can't make check). If, say, clear sight is missing, but hearing is not impaired, and the spell only has a verbal component, then no penalties apply. You cannot counter spells with a casting time of a free action. Meta-magic spells would also require a higher than normal level spell to counter them. For example, a Maximized Fireball would require a 6th-level evocation spell to counter, as opposed to a 3rd-level evocation spell. Dispel magic as a counterspell would still work normally. Are there any glaring issues/possible problems that arise out of this? As always, thank you for your input. ~Percy [/QUOTE]
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Improving counterspelling
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