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General Tabletop Discussion
*Pathfinder & Starfinder
Improving Heavy Armor
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<blockquote data-quote="Eldorian" data-source="post: 706042" data-attributes="member: 10504"><p>I'm of the camp that says adding DR as a founding mechanic to armor is bad. The game works better if armor = AC.</p><p></p><p>That said, meduim armor should be better than light armor as martial weapons are to simple. Heavy would corespond to exotic weapons in that analogy. After all, they do require feats. </p><p></p><p>I think the best way to improve heavy and medium armor is to turn the movement penalties from feet per move equivalent to x3 run for medium and no run for heavy. I think it is much better game balance wise. </p><p></p><p>It makes sense in the real world too. You jog just as fast in chainmail as in leather, but you can't run as fast, and in plate, you simply can't run, max speed is jog.</p><p></p><p>Also, medium and heavy armor need higher max dex, perhaps a +2 global (light armors too). And the max dex needs to scale with level, because dex scales with level. So there aught to be better armor materials to get higher max dex. Perhaps a magic armor special ability called Flexible, which for +1 increases the max dex of your armor by 3. And some epic upgrades on that for epic levels. Paladins and Heavy fighters should keep wearing heavy armor even at high levels. The only characters I've seen wear plate in a long time has been clerics, who spend thier treasure on things other than dex, and used dex as the dump stat to begin with. Warriors all need light armor for the mobility.</p><p></p><p>I don't think this would overpower armor, because armor check penalties are vicious. (we take swim, take the negative of our bonus, and call it our drown skill).</p><p></p><p>Also I'm not quite happy with the effectiveness of shields, but adding AC to them would overpower them once they start getting magical. Shields lower offensive output by approximatly a third, but at low to mid levels, thier reterned defence is about a forth.</p><p></p><p>Also, I am interested in feats that work off armor, but have yet to see a set that I really liked. Perhaps comrade raoul's armor specilization as Armor focus, with his armor focus requrements, and his Armored Bastion as Armor Specilization, which would be fighter only, and only DR 1.</p><p></p><p>Eldorian Antar</p></blockquote><p></p>
[QUOTE="Eldorian, post: 706042, member: 10504"] I'm of the camp that says adding DR as a founding mechanic to armor is bad. The game works better if armor = AC. That said, meduim armor should be better than light armor as martial weapons are to simple. Heavy would corespond to exotic weapons in that analogy. After all, they do require feats. I think the best way to improve heavy and medium armor is to turn the movement penalties from feet per move equivalent to x3 run for medium and no run for heavy. I think it is much better game balance wise. It makes sense in the real world too. You jog just as fast in chainmail as in leather, but you can't run as fast, and in plate, you simply can't run, max speed is jog. Also, medium and heavy armor need higher max dex, perhaps a +2 global (light armors too). And the max dex needs to scale with level, because dex scales with level. So there aught to be better armor materials to get higher max dex. Perhaps a magic armor special ability called Flexible, which for +1 increases the max dex of your armor by 3. And some epic upgrades on that for epic levels. Paladins and Heavy fighters should keep wearing heavy armor even at high levels. The only characters I've seen wear plate in a long time has been clerics, who spend thier treasure on things other than dex, and used dex as the dump stat to begin with. Warriors all need light armor for the mobility. I don't think this would overpower armor, because armor check penalties are vicious. (we take swim, take the negative of our bonus, and call it our drown skill). Also I'm not quite happy with the effectiveness of shields, but adding AC to them would overpower them once they start getting magical. Shields lower offensive output by approximatly a third, but at low to mid levels, thier reterned defence is about a forth. Also, I am interested in feats that work off armor, but have yet to see a set that I really liked. Perhaps comrade raoul's armor specilization as Armor focus, with his armor focus requrements, and his Armored Bastion as Armor Specilization, which would be fighter only, and only DR 1. Eldorian Antar [/QUOTE]
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Improving Heavy Armor
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