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General Tabletop Discussion
*Pathfinder & Starfinder
Improving Heavy Armor
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<blockquote data-quote="Eldorian" data-source="post: 734747" data-attributes="member: 10504"><p>I see you used my suggestion about movement in armor. Remove the critical defence, which I believe properly belongs on the fortifying magic property, and I think I'll use those rules. I like the feats, they are what I was looking for I think, though the prereqs on focus will include +1BAB, and I'll remove the custom fitted armor and the mobility reqs on the mobility, and perhaps rename it. How about..</p><p></p><p><strong>Armor Focus</strong> (General, Fighter)</p><p>You excel in the use of a particular type of armor.</p><p></p><p>Prerequisite: BAB +1, Armor Proficiency</p><p>Benefit: Choose one specific type of armor that you are proficient in. Your armor check penalty is reduced by 2 and the maximum Dexterity bonus is raised by 1 with this armor. The armor check penalty cannot be lowered below zero. </p><p></p><p>Special: The character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a new armor type.</p><p></p><p><strong>Armor Optimization</strong> (General, Fighter)</p><p>You are an expert at optimizing the effect of armor.</p><p></p><p>Prerequisites: +4 BAB, Armor Focus</p><p></p><p>Benefit: Choose an armor type with which you already have the Armor Focus feat. The armor bonus provided by your armor increases by 1, the maximun Dexterity bonus is raised by 2, and your armor check penalty is reduced by 3. These effects do not stack with the Armor Focus feat. The armor check penalty cannot be lowered below zero. In addition, halve all times for donning and removing armor. If the selected armor type is heavy, you can don it normally in twice the time it would take you to don it hastily.</p><p></p><p>Normal: Refer to table 7-6 on page 105 of the PHB for normal donning armor times.</p><p></p><p>Special: The character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a new armor type.</p><p></p><p></p><p>Eldorian Antar</p></blockquote><p></p>
[QUOTE="Eldorian, post: 734747, member: 10504"] I see you used my suggestion about movement in armor. Remove the critical defence, which I believe properly belongs on the fortifying magic property, and I think I'll use those rules. I like the feats, they are what I was looking for I think, though the prereqs on focus will include +1BAB, and I'll remove the custom fitted armor and the mobility reqs on the mobility, and perhaps rename it. How about.. [b]Armor Focus[/b] (General, Fighter) You excel in the use of a particular type of armor. Prerequisite: BAB +1, Armor Proficiency Benefit: Choose one specific type of armor that you are proficient in. Your armor check penalty is reduced by 2 and the maximum Dexterity bonus is raised by 1 with this armor. The armor check penalty cannot be lowered below zero. Special: The character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a new armor type. [b]Armor Optimization[/b] (General, Fighter) You are an expert at optimizing the effect of armor. Prerequisites: +4 BAB, Armor Focus Benefit: Choose an armor type with which you already have the Armor Focus feat. The armor bonus provided by your armor increases by 1, the maximun Dexterity bonus is raised by 2, and your armor check penalty is reduced by 3. These effects do not stack with the Armor Focus feat. The armor check penalty cannot be lowered below zero. In addition, halve all times for donning and removing armor. If the selected armor type is heavy, you can don it normally in twice the time it would take you to don it hastily. Normal: Refer to table 7-6 on page 105 of the PHB for normal donning armor times. Special: The character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a new armor type. Eldorian Antar [/QUOTE]
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Improving Heavy Armor
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