Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improving Heavy Armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pickaxe" data-source="post: 746253" data-attributes="member: 10812"><p>I was very interested in this thread, because only a few weeks ago I had a spirited discussion with a couple of my fellow gamers about whether or not chain shirt is broken.</p><p></p><p>Frankly, the suggestion to eliminate chain shirt is an attractive solution, but let me ignore that for the moment, in part because I just like having chain shirt in my campaigns. Here are a few other remarks about chain shirt and the heavier armors:</p><p></p><p>1) I like chain shirt in part because it does seem balanced within the light armor category, especially at low levels. It costs a lot more, so a first level character gives up a lot if he opts for chain shirt. For me, it often seems to be an issue of chain shirt vs. longbow at first level.</p><p></p><p>2) Even though chain shirt is the best light armor, and even though it is superior to at least some of the medium armors, I think it's only the slam-dunk choice for two classes, ranger and barbarian. You might think rogues and bards, but the armor check penalties and arcane spell failure, I would think, would steer them towards masterwork studded.</p><p></p><p>3) I think there are two other factors in 3e that skew the world towards chain shirt. One has been discussed pretty thoroughly, namely mobility, which really does have a big impact on combat. The other is, in my opinion, that Dexterity has equalled if not exceeded Strength as the most important stat. Dex impacts AC, initiative, ranged attacks, and reflex saves. In addition, compared to 1e (I never really played 2e), damage in 3e is actually greatly increased, and the consensus I get from other players is that it's better to have a high AC than high hit points. So, players are tending to keep Dex high, and they don't want to lose that Dex bonus.</p><p></p><p>4) One thing that might help heavier armors recoup some of their value is if max Dex and armor check did not drop together. It may make sense, in that any armor that limits your agility would affect both, but it means that the discrepancies between light and heavier armors in these two respects is startlingly large.</p><p></p><p>5) Another idea I had is to make masterwork armors more significant in the medium and heavy categories. For instance, say that all masterwork medium and heavy armors decrease the check penalty by one *and* increase max Dex by one.</p><p></p><p>6) Finally, one reason I'm ultimately not too bothered by this issue is that I like it better than the 1e situation, where everyone who was allowed to wear metal armor had platemail or something even heavier. A ranger would strive to have platemail as soon as he could get it, and your local adventurers' tavern had a flotilla of ironclads sitting at the bar.</p><p></p><p>Anyway, thought I'd share these ideas and encourage this discussion to continue.</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 746253, member: 10812"] I was very interested in this thread, because only a few weeks ago I had a spirited discussion with a couple of my fellow gamers about whether or not chain shirt is broken. Frankly, the suggestion to eliminate chain shirt is an attractive solution, but let me ignore that for the moment, in part because I just like having chain shirt in my campaigns. Here are a few other remarks about chain shirt and the heavier armors: 1) I like chain shirt in part because it does seem balanced within the light armor category, especially at low levels. It costs a lot more, so a first level character gives up a lot if he opts for chain shirt. For me, it often seems to be an issue of chain shirt vs. longbow at first level. 2) Even though chain shirt is the best light armor, and even though it is superior to at least some of the medium armors, I think it's only the slam-dunk choice for two classes, ranger and barbarian. You might think rogues and bards, but the armor check penalties and arcane spell failure, I would think, would steer them towards masterwork studded. 3) I think there are two other factors in 3e that skew the world towards chain shirt. One has been discussed pretty thoroughly, namely mobility, which really does have a big impact on combat. The other is, in my opinion, that Dexterity has equalled if not exceeded Strength as the most important stat. Dex impacts AC, initiative, ranged attacks, and reflex saves. In addition, compared to 1e (I never really played 2e), damage in 3e is actually greatly increased, and the consensus I get from other players is that it's better to have a high AC than high hit points. So, players are tending to keep Dex high, and they don't want to lose that Dex bonus. 4) One thing that might help heavier armors recoup some of their value is if max Dex and armor check did not drop together. It may make sense, in that any armor that limits your agility would affect both, but it means that the discrepancies between light and heavier armors in these two respects is startlingly large. 5) Another idea I had is to make masterwork armors more significant in the medium and heavy categories. For instance, say that all masterwork medium and heavy armors decrease the check penalty by one *and* increase max Dex by one. 6) Finally, one reason I'm ultimately not too bothered by this issue is that I like it better than the 1e situation, where everyone who was allowed to wear metal armor had platemail or something even heavier. A ranger would strive to have platemail as soon as he could get it, and your local adventurers' tavern had a flotilla of ironclads sitting at the bar. Anyway, thought I'd share these ideas and encourage this discussion to continue. --Axe [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improving Heavy Armor
Top