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Improving Imprisonment (Houserule)
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<blockquote data-quote="Stalker0" data-source="post: 8491683" data-attributes="member: 5889"><p>I would argue that this version CAN be a more PC driven element, but would probably need NPC support.</p><p></p><p>I agree that 6 7th level PC wizards is unlikely. But 1 PC wizard who gathers 5 other NPCs, defended by the rest of the party, to try and trap the BBEG.... I could totally see that.</p><p></p><p>The real answer to your question is....of course I can handwave anything if I wanted to. But the key difference is....if I just make it up its the GMs giving the PCs a story tool when they want the players to have it. If the PCs know about a tool ahead of time, then its they're planning and effort that can drive the story. Players are dealing with super insane BBEG and suddenly the party wizard goes....."what about imprisonment as an option?". The wizard looks up the spell, and starts to hatch an idea. Okay we will need to recruit 5 more wizards....I'll need to give them copies of the spell so we will need magical ink. Etc etc"</p><p></p><p>Suddenly the PCs created a cool story plan all on their own, as opposed to me giving them a plot way to take out the BBEG. Both have merits, but I do find that players are much more invested in things when they get to figure out the path as opposed to being given the path.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8491683, member: 5889"] I would argue that this version CAN be a more PC driven element, but would probably need NPC support. I agree that 6 7th level PC wizards is unlikely. But 1 PC wizard who gathers 5 other NPCs, defended by the rest of the party, to try and trap the BBEG.... I could totally see that. The real answer to your question is....of course I can handwave anything if I wanted to. But the key difference is....if I just make it up its the GMs giving the PCs a story tool when they want the players to have it. If the PCs know about a tool ahead of time, then its they're planning and effort that can drive the story. Players are dealing with super insane BBEG and suddenly the party wizard goes....."what about imprisonment as an option?". The wizard looks up the spell, and starts to hatch an idea. Okay we will need to recruit 5 more wizards....I'll need to give them copies of the spell so we will need magical ink. Etc etc" Suddenly the PCs created a cool story plan all on their own, as opposed to me giving them a plot way to take out the BBEG. Both have merits, but I do find that players are much more invested in things when they get to figure out the path as opposed to being given the path. [/QUOTE]
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