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General Tabletop Discussion
*Dungeons & Dragons
Improving Medicine - one of the least loved skills.
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<blockquote data-quote="Horwath" data-source="post: 9786694" data-attributes="member: 6801299"><p>1. Medicine stabilization as DC10. Action. </p><p>Need proficiency or made with disadvantage. </p><p>Healers kit gives advantage</p><p>If you have expertise you can do it as a Bonus action.</p><p>when you stabilize someone with Medicine and you are proficiency you can heal them for prof bonus HP. Double that if you have expertise.</p><p>Target can be healed this way once per Long rest.</p><p></p><p></p><p>2. Using HD</p><p>During short rest you can make DC10 Medicine check if proficient.</p><p>Success maximizes healing for 1 HD.</p><p>for every +5 roll on the check one additional die is maximized.</p><p>If you have expertise add one extra HD to be maximized extra.</p><p></p><p></p><p>3. Augmented healing.</p><p>If you have proficiency in Medicine, Cure wounds and Healing word heal +1 HP per die rolled.</p><p>If you have Expertise in Medicine, Cure wounds and Healing word heal +2 HP per die rolled.</p><p></p><p></p><p>4. Add more diseases that can be battled with Medicine.</p><p></p><p>5. Optional: merge Medicine into Nature skill.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9786694, member: 6801299"] 1. Medicine stabilization as DC10. Action. Need proficiency or made with disadvantage. Healers kit gives advantage If you have expertise you can do it as a Bonus action. when you stabilize someone with Medicine and you are proficiency you can heal them for prof bonus HP. Double that if you have expertise. Target can be healed this way once per Long rest. 2. Using HD During short rest you can make DC10 Medicine check if proficient. Success maximizes healing for 1 HD. for every +5 roll on the check one additional die is maximized. If you have expertise add one extra HD to be maximized extra. 3. Augmented healing. If you have proficiency in Medicine, Cure wounds and Healing word heal +1 HP per die rolled. If you have Expertise in Medicine, Cure wounds and Healing word heal +2 HP per die rolled. 4. Add more diseases that can be battled with Medicine. 5. Optional: merge Medicine into Nature skill. [/QUOTE]
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Improving Medicine - one of the least loved skills.
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