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General Tabletop Discussion
*Dungeons & Dragons
Improving Medicine - one of the least loved skills.
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<blockquote data-quote="Retros_x" data-source="post: 9786717" data-attributes="member: 7033171"><p>Interestingly enough medicine is far from the least useful skills at my table. I think it is too common in my games to investigate someone wounded or sick. But almost even more I use it for examing corpses. What killed that NPC is such a common open question in my game, I let my players basically roll medicine for every corpse they examine. Not just in crime and mystery adventures, but also in dungeon crawling. It could lead to hints of what monsters delve in the dungeon or what kind of traps await, if for example a medicine check reveals that an NPC died by poisonous darts.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9786717, member: 7033171"] Interestingly enough medicine is far from the least useful skills at my table. I think it is too common in my games to investigate someone wounded or sick. But almost even more I use it for examing corpses. What killed that NPC is such a common open question in my game, I let my players basically roll medicine for every corpse they examine. Not just in crime and mystery adventures, but also in dungeon crawling. It could lead to hints of what monsters delve in the dungeon or what kind of traps await, if for example a medicine check reveals that an NPC died by poisonous darts. [/QUOTE]
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Improving Medicine - one of the least loved skills.
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