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Improving melee for a cleric
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<blockquote data-quote="toucanbuzz" data-source="post: 7550016" data-attributes="member: 19270"><p>I've had two campaigns now with War Clerics, and I allowed one of those players to "respec" to get her character like she envisioned: on the front lines making holy hell. In short, they "boost" a lot with concentration spells and rely little on wisdom, two things she wasn't doing.</p><p></p><p>1. <strong>Wisdom doesn't matter much</strong>. I know, it goes against the grain to play a cleric with a 12-14 Wisdom. But, in 5th, it doesn't give you extra spells, and you shouldn't be casting spells that require a save. You're about making yourself and allies powerful. Wisdom has no impact on buffing spells. </p><p>2. <strong>Strength is your #1 attribute</strong>. Then Con, then Wisdom. Dexterity won't matter if you can wear heavy armor.</p><p>3. <strong>Concentration is big</strong>. You need Concentration spells to be effective as a war cleric. These boost your attacks, damage, armor class, whatever the situation demands. You want to have a variety and be able to keep them going if hit, so don't ignore your CON saves. That's where our "respec" player went wrong. She was relatively new to 5th and Concentration spells, and she was neglecting them. Even if you're not leading the way in combat damage, your Bless spell will ensure better success for your allies, so spread the love and view any hits they get because of your boosts as your contribution. Along this line, if you are allowed to have Feats, consider taking War Caster to help with Concentration saves at 8th level (enemies aren't doing enough damage at lower levels to justify it over an ability boost).</p><p>4. <strong>Look for spells that aren't concentration but have durations</strong> (e.g. Aid). Because you can only have 1 concentration spell active, you need things that help but don't require saves.</p><p>5. <strong>Avoid save spells</strong>. You're not going to be effective doing that. Avoid spells that rely on your casting attribute for attacks like Spiritual Weapon because that's based off Wisdom. If you need, reserve it for that time you need a ranged attack option. </p><p></p><p><em>Our war clerics often waded in with Bless (against hard to hit foes) or Divine Favor (war cleric, for extra damage) and the like. Several of the buff spells are "bonus" action, and our war clerics learned to create spell lists that had a pretty even mix of concentration, bonus, and situational spells.</em></p><p></p><p><strong>Finally, add some flavor</strong>, like corny catchphrases from the movies ("he lost his head," "he had to split") or religious dogma ("I've got a little present from Torm for you..."). Make your character lift off the paper and be more than the numbers.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7550016, member: 19270"] I've had two campaigns now with War Clerics, and I allowed one of those players to "respec" to get her character like she envisioned: on the front lines making holy hell. In short, they "boost" a lot with concentration spells and rely little on wisdom, two things she wasn't doing. 1. [B]Wisdom doesn't matter much[/B]. I know, it goes against the grain to play a cleric with a 12-14 Wisdom. But, in 5th, it doesn't give you extra spells, and you shouldn't be casting spells that require a save. You're about making yourself and allies powerful. Wisdom has no impact on buffing spells. 2. [B]Strength is your #1 attribute[/B]. Then Con, then Wisdom. Dexterity won't matter if you can wear heavy armor. 3. [B]Concentration is big[/B]. You need Concentration spells to be effective as a war cleric. These boost your attacks, damage, armor class, whatever the situation demands. You want to have a variety and be able to keep them going if hit, so don't ignore your CON saves. That's where our "respec" player went wrong. She was relatively new to 5th and Concentration spells, and she was neglecting them. Even if you're not leading the way in combat damage, your Bless spell will ensure better success for your allies, so spread the love and view any hits they get because of your boosts as your contribution. Along this line, if you are allowed to have Feats, consider taking War Caster to help with Concentration saves at 8th level (enemies aren't doing enough damage at lower levels to justify it over an ability boost). 4. [B]Look for spells that aren't concentration but have durations[/B] (e.g. Aid). Because you can only have 1 concentration spell active, you need things that help but don't require saves. 5. [B]Avoid save spells[/B]. You're not going to be effective doing that. Avoid spells that rely on your casting attribute for attacks like Spiritual Weapon because that's based off Wisdom. If you need, reserve it for that time you need a ranged attack option. [I]Our war clerics often waded in with Bless (against hard to hit foes) or Divine Favor (war cleric, for extra damage) and the like. Several of the buff spells are "bonus" action, and our war clerics learned to create spell lists that had a pretty even mix of concentration, bonus, and situational spells.[/I] [B]Finally, add some flavor[/B], like corny catchphrases from the movies ("he lost his head," "he had to split") or religious dogma ("I've got a little present from Torm for you..."). Make your character lift off the paper and be more than the numbers. [/QUOTE]
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