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Improving my fighter!
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<blockquote data-quote="Gamling" data-source="post: 6124518" data-attributes="member: 6743005"><p>Its not that im unhappy with him at all, but in our group theres two DMs, one of which is myself. Weve drastically enhanced the guidlines set by the DMG, PHB etc etc, making gameplay more difficult in a believable and challenging way. I use this character to stretch the boundaries as much as i can get away with in the other DMs world, to try and guarantee a balance within our gaming mechanics. Basically a super character could still be felled by the simplest of things. Though hes brilliant, he can still be beaten, which is obviously important, but if theres any ways either in equipment (like a free parry from a shield), profficiency (like the special benefits gained from improved initiative), or even magic items (such as his rapier of speed), then i would employ them, or rather work towards employing them, to test the boundaries of our rules set</p></blockquote><p></p>
[QUOTE="Gamling, post: 6124518, member: 6743005"] Its not that im unhappy with him at all, but in our group theres two DMs, one of which is myself. Weve drastically enhanced the guidlines set by the DMG, PHB etc etc, making gameplay more difficult in a believable and challenging way. I use this character to stretch the boundaries as much as i can get away with in the other DMs world, to try and guarantee a balance within our gaming mechanics. Basically a super character could still be felled by the simplest of things. Though hes brilliant, he can still be beaten, which is obviously important, but if theres any ways either in equipment (like a free parry from a shield), profficiency (like the special benefits gained from improved initiative), or even magic items (such as his rapier of speed), then i would employ them, or rather work towards employing them, to test the boundaries of our rules set [/QUOTE]
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Improving my fighter!
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