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Improving Neverlight Grove (OotA Spoilers)
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<blockquote data-quote="ninjayeti" data-source="post: 6880709" data-attributes="member: 6789120"><p>I expanded the "kill the grick" quest to be a large grick colony located outside of the grove. While it was still mostly a straight up "go kill stuff" quest, it offered more opportunities for interaction with the myconids e.g., talk to hunters to learn about gricks attacking myconids outside the grove; talk to explorers to learn the location of the grick nest; talk to growers to get some fungal "potions" that could be used in the fight, etc. </p><p></p><p>I also made the exodus of the uncorrupted myconids a bigger event, having Zuggy send demons and corrupted spore servants to kill Sovereign Basidia (the idea being that Phylo could then control all of the myconids in the grove, giving Zuggy more subjects). The PCs had to protect Basidia as the uncorrupted myconids evacuated. I felt it worked well to follow up the big reveal with some tension trying to get away. </p><p></p><p>I considered using the melding or hallucinogenic spores to run a dream sequence type scenario. Maybe the PCs have a "spore trip" where they all imagine that they are giant monsters fighting in a strange underground city. Then you give then each a stat block for one of the demon lords (without names) and let them fight each other.....</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 6880709, member: 6789120"] I expanded the "kill the grick" quest to be a large grick colony located outside of the grove. While it was still mostly a straight up "go kill stuff" quest, it offered more opportunities for interaction with the myconids e.g., talk to hunters to learn about gricks attacking myconids outside the grove; talk to explorers to learn the location of the grick nest; talk to growers to get some fungal "potions" that could be used in the fight, etc. I also made the exodus of the uncorrupted myconids a bigger event, having Zuggy send demons and corrupted spore servants to kill Sovereign Basidia (the idea being that Phylo could then control all of the myconids in the grove, giving Zuggy more subjects). The PCs had to protect Basidia as the uncorrupted myconids evacuated. I felt it worked well to follow up the big reveal with some tension trying to get away. I considered using the melding or hallucinogenic spores to run a dream sequence type scenario. Maybe the PCs have a "spore trip" where they all imagine that they are giant monsters fighting in a strange underground city. Then you give then each a stat block for one of the demon lords (without names) and let them fight each other..... [/QUOTE]
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