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The Society of 3.5 Revisionists
Improving on the Wound Vitality system
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<blockquote data-quote="Sadrik" data-source="post: 5071112" data-attributes="member: 14506"><p><a href="http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm" target="_blank">Vitality And Wound Points :: d20srd.org</a></p><p></p><p>Honestly I developed my system independantly from the above but its form is such that it is almost entirely the same.</p><p></p><p>Here are my entire Combat rules:</p><p>Taking Damage</p><p>Hit Points represent your toughness, stamina, luck and skill during combat and CON represents your life force. Characters at zero HP begin to take CON damage. When a creature is at zero CON they are dead. When a character takes CON damage they must make a Fortitude save DC 20, if they fail they become disabled. While disabled if they sustain additional damage and the save is failed again they become unconscious and are dying. While dying roll another save every round or suffer another point of damage.</p><p>Stabilizing</p><p>A DC 15 Heal skill check or any sort of magical healing will automatically stabilize a dying creature, though it will not bring a creature back to consciousness. Roll a Fortitude save DC 20 every minute to return to consciousness. With someone tending a heal check DC 15 may be used instead.</p><p>Creatures without a CON Score</p><p>Have 10 + HD bonus HP, when their HP are at zero they are destroyed.</p><p>Critical Hits and Sneak Attacks</p><p>Can hit anything. Some undead, plants, elementals and constructs have the fortification magic item property.</p><p>Energy Drain</p><p>An energy drain attack deals 2 CON damage, instead of giving a negative level. Permanent level loss is dealt with by permanently losing 2 CON. Benefits for dealing a negative level remain the same.</p><p>Massive Damage</p><p>Massive damage causes 1 CON damage for every 50 points of damage sustained from a single attack. No other rules.</p><p>Death Spells</p><p>A failed save on a spell that causes death causes CON damage instead. The creature loses all HP and takes CON damage equal to double the spell level.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5071112, member: 14506"] [url=http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm]Vitality And Wound Points :: d20srd.org[/url] Honestly I developed my system independantly from the above but its form is such that it is almost entirely the same. Here are my entire Combat rules: Taking Damage Hit Points represent your toughness, stamina, luck and skill during combat and CON represents your life force. Characters at zero HP begin to take CON damage. When a creature is at zero CON they are dead. When a character takes CON damage they must make a Fortitude save DC 20, if they fail they become disabled. While disabled if they sustain additional damage and the save is failed again they become unconscious and are dying. While dying roll another save every round or suffer another point of damage. Stabilizing A DC 15 Heal skill check or any sort of magical healing will automatically stabilize a dying creature, though it will not bring a creature back to consciousness. Roll a Fortitude save DC 20 every minute to return to consciousness. With someone tending a heal check DC 15 may be used instead. Creatures without a CON Score Have 10 + HD bonus HP, when their HP are at zero they are destroyed. Critical Hits and Sneak Attacks Can hit anything. Some undead, plants, elementals and constructs have the fortification magic item property. Energy Drain An energy drain attack deals 2 CON damage, instead of giving a negative level. Permanent level loss is dealt with by permanently losing 2 CON. Benefits for dealing a negative level remain the same. Massive Damage Massive damage causes 1 CON damage for every 50 points of damage sustained from a single attack. No other rules. Death Spells A failed save on a spell that causes death causes CON damage instead. The creature loses all HP and takes CON damage equal to double the spell level. [/QUOTE]
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Improving on the Wound Vitality system
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