Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improving rogue talents.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="1Mac" data-source="post: 5656208" data-attributes="member: 48998"><p>Detailed responses</p><p></p><p>[sblock]Assault Leader: "Does this also cost the Rogue his immediate action, or just the ally's? I'd limit it to once/round in either case." Just the ally, and it costs him his AoO. Since there is a resource being expended to use this (AoOs, just not the rogue's), I don't mind this one being unlimited. Maybe soften it by saying that each ally can only benefit once per round, to prevent crazy synergy with a Combat Reflexes monk or something.</p><p></p><p>Befuddling Strike: It's a free penalty to an enemy's attack, with unlimited use, for doing what the rogue would do anyway. I thought the penalty was a little shallow at high levels, hence the boost, but I'm not sure I see the problem.</p><p></p><p>Camouflage: "Being destroyed isn't much of an issue...." It does make it weird, though, esp. if it becomes based off of Disguise as I suggest. Fireball doesn't mitigate other Disguise checks, why this one?</p><p></p><p>Charmer: "It might be ok unlimited use, but it probably should have some limits. In particular with diplomacy, I think this would be too good for a dip to snatch up as you've changed it." You might be right about double-rolling and Diplomacy. Maybe limit it to changing attitudes, once per day per target.</p><p></p><p>Combat Swipe: Steal is just a weird Combat Maneuver. I can't see anything that it does that Disarm or the Sleight of Hand skill doesn't. I could stand to be corrected, though!</p><p></p><p>Distracting Attack: I'd rather this talent be more useful to pure rogues than an esoteric rogue dip. What killed me about this was needing to sacrifice all your SA dice to give your allies what is effectively a small attack boost, which would be a silly decision at high levels. Still, if you like the dip, you could make it a sacrifice of either all your SA dice, or two dice, whichever is lower (i.e. 1 die at 1st and 2nd levels, 2 dice at third and beyond).</p><p></p><p>Fast Fingers, Hard to Fool, etc.: This could be rolled up into one talent, which the rogue can take multiple times, once each for one of a small list of skills.</p><p></p><p>Guileful Polyglot: "You gave up on it, I'd have it give a free language each Rogue level from then on, culminating in Tongue of the Sun and Moon at level 15 or something." But putting ranks in Linguistics does the same thing. A rogue dedicated to Linguistics could run out of languages fast. (tangent: Have you checked out the Linguistics rules in Trailblazer? If you can get over the idea that you can't learn languages after first level, they are kind of excellent)</p><p></p><p>Major and Minor Magic: "I suggest allowing the Rogue to choose a new cantrip/spell each day as she likees, at a minimum." That sounds like a fine suggestion.</p><p></p><p>Nimble Climber: "b) Let you retain your Dex mod and dodge bonuses to AC while climbing." This I like a lot, and I feel dumb for not having thought of it. If it's in addition to my expanded suggestions, it would put it on par with something like the combined Great Leaper/Ledge Walker talent I proposed.</p><p></p><p>Positioning Attack: If possible, I prefer unlimited use, limited effect, but your proposal is cool.</p><p></p><p>Snap Shot: "For the first attack? That's...awkward." I meant attack round, if that's what's confusing (iterative attacks, grr). Otherwise I think it fits the intended flavor of the talent.</p><p></p><p>Sniper's Eye: "Excellent, especially if using my rogue houserules to eliminate concealment as a SA-denying condition." Thanks!</p><p></p><p>Stand Up: This talent annoys me because in 3e its effect was simply an expanded use of the Tumble skill. I like your suggestions, though Jackie Chan-ing before being hit from prone seems like it should at least require an Acrobatics check.</p><p></p><p>Surprise Attack: "If this extended through any possible surprise round AND the first round (even if there is no surprise round), this could be decent." I like it!</p><p></p><p><strong>Advanced</strong></p><p></p><p>Another Day: "Unlimited would be too good. I'd say once/encounter or get rid of staggered if it's once/day." You may be right, though I suspect playtesting could be surprising. Being staggered for a round after using it sounds like quite a drawback.</p><p></p><p>Fast Tumble: Agree to disagree.</p><p></p><p>Hunter's Surprise: "If this explicitly let you sneak attack something normally immune (including the % protection of fortification armor) and was once/encounter, it'd actually be awesome." True, though that's a pretty bold reading of the intent behind the talent. I wouldn't mind it, though.</p><p></p><p>Knock Out Blow: "An at will save or lose that can potentially be spammed 6 times a round or so is too strong, you need to rein this one in." Yep, once per round, iterative attacks, mumblegrumble.</p><p></p><p>Master of Disguise: "...make it a supernatural Disguise Self usable at will (CL = Rogue level) and keep it here." Again, this somewhat changes the design intent, but it's kind of cool if you like quasi-magical rogues.</p><p></p><p>Redirect Attack: Again, it comes down to whether you like greater use, less effect or less use, greater effect.</p><p></p><p>Stealthy Sniper: "I don't mind this, just note that your advanced talent is now giving only a +5 bonus to a specific use of a skill, not even a full time +5. By level 10+, Skill Focus is giving +6 to every use of the skill..." Fair enough, but the two stack, so I'm not concerned.[/sblock]</p><p></p><p>Again, thanks for checking these out. To return the favor, I like a lot of your suggestions on the Rogue and rogue-iness. The one thing that gives me pause is the free Skill Focus feats, for being at once too much and too limited. Too much, because giving +6 bonuses away like candy is pretty powerful, and too limited because it will mean the same bonuses to similar skills for every rogue that gets built (Stealth, Bluff, Acrobatics, and Disable Device will be everyone's first choice, for example).</p><p></p><p>You could get at something similar by giving the rogue more skill points and gradually increasing the skill rank cap as the rogue gains levels (this is more or less what Iron Heroes did with its Thief class). Arrives at much the same effect, with more flexibility and less uberpower.</p></blockquote><p></p>
[QUOTE="1Mac, post: 5656208, member: 48998"] Detailed responses [sblock]Assault Leader: "Does this also cost the Rogue his immediate action, or just the ally's? I'd limit it to once/round in either case." Just the ally, and it costs him his AoO. Since there is a resource being expended to use this (AoOs, just not the rogue's), I don't mind this one being unlimited. Maybe soften it by saying that each ally can only benefit once per round, to prevent crazy synergy with a Combat Reflexes monk or something. Befuddling Strike: It's a free penalty to an enemy's attack, with unlimited use, for doing what the rogue would do anyway. I thought the penalty was a little shallow at high levels, hence the boost, but I'm not sure I see the problem. Camouflage: "Being destroyed isn't much of an issue...." It does make it weird, though, esp. if it becomes based off of Disguise as I suggest. Fireball doesn't mitigate other Disguise checks, why this one? Charmer: "It might be ok unlimited use, but it probably should have some limits. In particular with diplomacy, I think this would be too good for a dip to snatch up as you've changed it." You might be right about double-rolling and Diplomacy. Maybe limit it to changing attitudes, once per day per target. Combat Swipe: Steal is just a weird Combat Maneuver. I can't see anything that it does that Disarm or the Sleight of Hand skill doesn't. I could stand to be corrected, though! Distracting Attack: I'd rather this talent be more useful to pure rogues than an esoteric rogue dip. What killed me about this was needing to sacrifice all your SA dice to give your allies what is effectively a small attack boost, which would be a silly decision at high levels. Still, if you like the dip, you could make it a sacrifice of either all your SA dice, or two dice, whichever is lower (i.e. 1 die at 1st and 2nd levels, 2 dice at third and beyond). Fast Fingers, Hard to Fool, etc.: This could be rolled up into one talent, which the rogue can take multiple times, once each for one of a small list of skills. Guileful Polyglot: "You gave up on it, I'd have it give a free language each Rogue level from then on, culminating in Tongue of the Sun and Moon at level 15 or something." But putting ranks in Linguistics does the same thing. A rogue dedicated to Linguistics could run out of languages fast. (tangent: Have you checked out the Linguistics rules in Trailblazer? If you can get over the idea that you can't learn languages after first level, they are kind of excellent) Major and Minor Magic: "I suggest allowing the Rogue to choose a new cantrip/spell each day as she likees, at a minimum." That sounds like a fine suggestion. Nimble Climber: "b) Let you retain your Dex mod and dodge bonuses to AC while climbing." This I like a lot, and I feel dumb for not having thought of it. If it's in addition to my expanded suggestions, it would put it on par with something like the combined Great Leaper/Ledge Walker talent I proposed. Positioning Attack: If possible, I prefer unlimited use, limited effect, but your proposal is cool. Snap Shot: "For the first attack? That's...awkward." I meant attack round, if that's what's confusing (iterative attacks, grr). Otherwise I think it fits the intended flavor of the talent. Sniper's Eye: "Excellent, especially if using my rogue houserules to eliminate concealment as a SA-denying condition." Thanks! Stand Up: This talent annoys me because in 3e its effect was simply an expanded use of the Tumble skill. I like your suggestions, though Jackie Chan-ing before being hit from prone seems like it should at least require an Acrobatics check. Surprise Attack: "If this extended through any possible surprise round AND the first round (even if there is no surprise round), this could be decent." I like it! [B]Advanced[/B] Another Day: "Unlimited would be too good. I'd say once/encounter or get rid of staggered if it's once/day." You may be right, though I suspect playtesting could be surprising. Being staggered for a round after using it sounds like quite a drawback. Fast Tumble: Agree to disagree. Hunter's Surprise: "If this explicitly let you sneak attack something normally immune (including the % protection of fortification armor) and was once/encounter, it'd actually be awesome." True, though that's a pretty bold reading of the intent behind the talent. I wouldn't mind it, though. Knock Out Blow: "An at will save or lose that can potentially be spammed 6 times a round or so is too strong, you need to rein this one in." Yep, once per round, iterative attacks, mumblegrumble. Master of Disguise: "...make it a supernatural Disguise Self usable at will (CL = Rogue level) and keep it here." Again, this somewhat changes the design intent, but it's kind of cool if you like quasi-magical rogues. Redirect Attack: Again, it comes down to whether you like greater use, less effect or less use, greater effect. Stealthy Sniper: "I don't mind this, just note that your advanced talent is now giving only a +5 bonus to a specific use of a skill, not even a full time +5. By level 10+, Skill Focus is giving +6 to every use of the skill..." Fair enough, but the two stack, so I'm not concerned.[/sblock] Again, thanks for checking these out. To return the favor, I like a lot of your suggestions on the Rogue and rogue-iness. The one thing that gives me pause is the free Skill Focus feats, for being at once too much and too limited. Too much, because giving +6 bonuses away like candy is pretty powerful, and too limited because it will mean the same bonuses to similar skills for every rogue that gets built (Stealth, Bluff, Acrobatics, and Disable Device will be everyone's first choice, for example). You could get at something similar by giving the rogue more skill points and gradually increasing the skill rank cap as the rogue gains levels (this is more or less what Iron Heroes did with its Thief class). Arrives at much the same effect, with more flexibility and less uberpower. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improving rogue talents.
Top