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General Tabletop Discussion
*Pathfinder & Starfinder
improving Second Wind (Forked Thread: House Rule: Second Effort)
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<blockquote data-quote="Runestar" data-source="post: 4789679" data-attributes="member: 72317"><p>I can certainly understand the rationale for being hesitant in using second wind during combat. Its roots stem from 3e, where healing during combat was for most part inefficient because it required a standard action, and did nothing to kill your enemy faster (unless the healing was the secondary effect of any attack). </p><p></p><p>As it is, I suspect that any party's top priority would still be to focus on taking down all the foes ASAP, then heal after the encounter. You have the benefit of milking your surges for all they are worth (using effects such as healing word). The sooner you take down a foe, the less time he has to attack, meaning he deals lesser damage, your PCs take lesser damage as a result, so fewer resources need to be expended to heal the party as a result (in addition to your surges healing more hp).</p><p></p><p>Think about it. Potions are popular because you can quaff them as a swift action. Dwarves using them are no brainer because it will not interfere with you attacking. So for second winds to remain a competitive option during combat, it has to be comparable to the next best alternative you could be using that standard action for - attacking. </p><p></p><p>Is the hp you heal, plus the minor boost to defenses, worth the loss of an attack, and the extra damage the monster in question could potentially deal as a result of living that much longer? More often than not, I believe my answer would be no. And in general, more efficient methods exist, such as aforementioned healing word.</p><p></p><p>I personally feel that as it is, second wind is like the counterspelling option of 3e. It may have its uses, but tends to be overshadowed by the plethora of better options available.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Runestar, post: 4789679, member: 72317"] I can certainly understand the rationale for being hesitant in using second wind during combat. Its roots stem from 3e, where healing during combat was for most part inefficient because it required a standard action, and did nothing to kill your enemy faster (unless the healing was the secondary effect of any attack). As it is, I suspect that any party's top priority would still be to focus on taking down all the foes ASAP, then heal after the encounter. You have the benefit of milking your surges for all they are worth (using effects such as healing word). The sooner you take down a foe, the less time he has to attack, meaning he deals lesser damage, your PCs take lesser damage as a result, so fewer resources need to be expended to heal the party as a result (in addition to your surges healing more hp). Think about it. Potions are popular because you can quaff them as a swift action. Dwarves using them are no brainer because it will not interfere with you attacking. So for second winds to remain a competitive option during combat, it has to be comparable to the next best alternative you could be using that standard action for - attacking. Is the hp you heal, plus the minor boost to defenses, worth the loss of an attack, and the extra damage the monster in question could potentially deal as a result of living that much longer? More often than not, I believe my answer would be no. And in general, more efficient methods exist, such as aforementioned healing word. I personally feel that as it is, second wind is like the counterspelling option of 3e. It may have its uses, but tends to be overshadowed by the plethora of better options available.:p Comments? [/QUOTE]
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improving Second Wind (Forked Thread: House Rule: Second Effort)
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