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General Tabletop Discussion
*Pathfinder & Starfinder
improving Second Wind (Forked Thread: House Rule: Second Effort)
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<blockquote data-quote="KarinsDad" data-source="post: 4791011" data-attributes="member: 2011"><p>Certainly.</p><p></p><p>Second Wind is a 4E gimme. An ability given to the whiny masses who complained about 3E healing.</p><p></p><p>Your suggestion here is illogical. The healing Clerical power does the least amount of healing and the self-heal does more. The reason they did not do that is because from an in game perspective, that does not make sense. Healing prayers should heal more than catching your breath.</p><p></p><p>Additionallly, this rule here would seriously increase the amount of healing in a group (as would your original house rule). Instead of 2 stronger Healing Words and 5 weaker Second Winds, this would change it to 2 weaker Healing Words and 5 stronger Second Winds.</p><p></p><p></p><p>You are viewing Second Wind as just a heal, not as a defensive posture. But it is both.</p><p></p><p>Compare Second Wind to Total Defense.</p><p></p><p>Second Wind = Total Defense + a healing surge</p><p></p><p>They are identical except that Second Wind also gains the hit points. This is a wonderful thing that a PC can do a superior version of Total Defense, but you are viewing it as "not good enough".</p><p></p><p>Look at the fluff text for Total Defense:</p><p></p><p></p><p></p><p>The same applies to Second Wind:</p><p></p><p></p><p></p><p>It's a defensive heal, not a normal heal.</p><p></p><p></p><p>Doubling the amount one could heal as per your original suggestion would increase the versatility of the ability and have people use it more often.</p><p></p><p>But this would also significantly change the balance of power in the game. In a 5 PC group, that's like adding 3 more healing words worth of healing.</p><p></p><p>And I know about this due to my action point house rules. At first, the ability to regain an Encounter power applied to all encounter powers, not just class ones. The first thing the Cleric did was to regain Healing Word and use it over and over again.</p><p></p><p>The same would apply to your two healing surge house rule here. Getting back half hit points with Second Wind would seriously alter the balance of power.</p><p></p><p></p><p>The idea to get people to use Second Wind more often is fine. The implementations you have suggested so far all deal with increasing the amount of healing in the party which is not so fine.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4791011, member: 2011"] Certainly. Second Wind is a 4E gimme. An ability given to the whiny masses who complained about 3E healing. Your suggestion here is illogical. The healing Clerical power does the least amount of healing and the self-heal does more. The reason they did not do that is because from an in game perspective, that does not make sense. Healing prayers should heal more than catching your breath. Additionallly, this rule here would seriously increase the amount of healing in a group (as would your original house rule). Instead of 2 stronger Healing Words and 5 weaker Second Winds, this would change it to 2 weaker Healing Words and 5 stronger Second Winds. You are viewing Second Wind as just a heal, not as a defensive posture. But it is both. Compare Second Wind to Total Defense. Second Wind = Total Defense + a healing surge They are identical except that Second Wind also gains the hit points. This is a wonderful thing that a PC can do a superior version of Total Defense, but you are viewing it as "not good enough". Look at the fluff text for Total Defense: The same applies to Second Wind: It's a defensive heal, not a normal heal. Doubling the amount one could heal as per your original suggestion would increase the versatility of the ability and have people use it more often. But this would also significantly change the balance of power in the game. In a 5 PC group, that's like adding 3 more healing words worth of healing. And I know about this due to my action point house rules. At first, the ability to regain an Encounter power applied to all encounter powers, not just class ones. The first thing the Cleric did was to regain Healing Word and use it over and over again. The same would apply to your two healing surge house rule here. Getting back half hit points with Second Wind would seriously alter the balance of power. The idea to get people to use Second Wind more often is fine. The implementations you have suggested so far all deal with increasing the amount of healing in the party which is not so fine. [/QUOTE]
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improving Second Wind (Forked Thread: House Rule: Second Effort)
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