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General Tabletop Discussion
*Pathfinder & Starfinder
improving Second Wind (Forked Thread: House Rule: Second Effort)
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<blockquote data-quote="WhatGravitas" data-source="post: 4791085" data-attributes="member: 33132"><p>I think the way to make it more viable is to follow the line that a second wind is "catching your breath". It's a fall-back you use when things go bad, so you try to get back into the game by taking a break - it is a mini-rest.</p><p></p><p>As such, it should work like a rest and give back more than just some hit points.</p><p></p><p>Make it refresh a single encounter power and it gets much more interesting - it effectively becomes a mini-rest allowing you to take 1-2 another hits and take a second shot with something good. And it helps with at-will slugfests/grinds, as it helps with offensive powers.</p><p></p><p>It also becomes more distinct from other sorts of healing and makes it tactically interesting - because right now, you only burn your second wind, if you don't have other healing options. This way, second wind offers you another gimme and you may even favour it - you now have the choice: More healing or more support? (and doing both, i.e. second wind followed by something like Healing Word - if you do that too often, you burn through surges fast).</p><p></p><p>The problem is, however, that the dwarves' minor action-version of second wind becomes waaay too good then.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4791085, member: 33132"] I think the way to make it more viable is to follow the line that a second wind is "catching your breath". It's a fall-back you use when things go bad, so you try to get back into the game by taking a break - it is a mini-rest. As such, it should work like a rest and give back more than just some hit points. Make it refresh a single encounter power and it gets much more interesting - it effectively becomes a mini-rest allowing you to take 1-2 another hits and take a second shot with something good. And it helps with at-will slugfests/grinds, as it helps with offensive powers. It also becomes more distinct from other sorts of healing and makes it tactically interesting - because right now, you only burn your second wind, if you don't have other healing options. This way, second wind offers you another gimme and you may even favour it - you now have the choice: More healing or more support? (and doing both, i.e. second wind followed by something like Healing Word - if you do that too often, you burn through surges fast). The problem is, however, that the dwarves' minor action-version of second wind becomes waaay too good then. Cheers, LT. [/QUOTE]
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improving Second Wind (Forked Thread: House Rule: Second Effort)
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