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General Tabletop Discussion
*Pathfinder & Starfinder
improving Second Wind (Forked Thread: House Rule: Second Effort)
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<blockquote data-quote="CapnZapp" data-source="post: 4792367" data-attributes="member: 12731"><p>Hang on here a minute - aren't you a believer of 4E's newfound philosophy promoting the game before the history?</p><p></p><p>I would have thought we could agree clinging to sacred cows of editions past and notions of "realism" would be the "illogical" thing here... </p><p></p><p>I would say you haven't really responded to my suggestion. All you have done is dismissing it on grounds that I feel isn't what a 4E designer would use. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let me ask you the question this way: okay, so 4E might not be ready to ditch the notion clerical healing should do the most healing; but do you see any inherent gameplay reasons to keep to this scheme, or can you see my change in a 5E down the line?</p><p></p><p>That is, I would like to know if there are any hidden mechanism or balance issues that make what on the surface seems like a strange and illogical idea (the current healing system) necessary? Are there any hidden pitfalls with my reshuffle of the power of these Powers? </p><p></p><p>Fluff issues should really not come into play. Neither here nor anywhere. Right?</p><p></p><p></p><p>Well, I do confess I like the idea, as it helps keep the brick wall that is "running out of surges" at a distance.</p><p></p><p>Obviously, I need to dismantle the brick wall to solve that particular problem.</p><p></p><p>However, when it comes to moving the bonus healing (the extra d6's) from Healing Word to Second Wind, you could equally easily say the current system is borked. </p><p></p><p>All it takes is having a second Leader, or people taking MC feats.</p><p></p><p>As I see it, in a party where you don't have any Leader at all, boosting Second Wind might not be <em>necessary</em> (simply because the boost is intended to help it in the competition with Healing Word, a competition that doesn't exist in these parties) it is certainly not <em>broken</em> (after all, these parties are the most healing-starved there are, so it's not exactly like we're seeing "too much" healing here).</p><p></p><p>All I see is that you're taking a fairly small step towards encouraging Leader-less parties. However, if the presence or absence of a Leader in your party depends on something as little as some bonus healing then I really think the problem lies with such a weak and useless class. (And for the record: I don't see Leaders as weak and useless, I am confident in their ability to be appreciated even with this shift in healing power balance).</p><p></p><p>Let's look at the bigger picture here: D&D is supposed to be a game where you always need to compromise; to get this, you can't have that.</p><p></p><p>Why should healing be an exception?</p><p></p><p>Especially as the solution seems so simple? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Again, I am not telling you all I have found some Holy Grail here. I'm asking: <strong>what am I missing?</strong></p><p></p><p><em>If the only reason 4E healing's balanced the way it is is this thing about "but second wind can't be powerful - that's unrealistic" then I will feel a bit sad. Thinking about all the sacred cows they slaughtered and still they forgot about this one...</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4792367, member: 12731"] Hang on here a minute - aren't you a believer of 4E's newfound philosophy promoting the game before the history? I would have thought we could agree clinging to sacred cows of editions past and notions of "realism" would be the "illogical" thing here... I would say you haven't really responded to my suggestion. All you have done is dismissing it on grounds that I feel isn't what a 4E designer would use. :) Let me ask you the question this way: okay, so 4E might not be ready to ditch the notion clerical healing should do the most healing; but do you see any inherent gameplay reasons to keep to this scheme, or can you see my change in a 5E down the line? That is, I would like to know if there are any hidden mechanism or balance issues that make what on the surface seems like a strange and illogical idea (the current healing system) necessary? Are there any hidden pitfalls with my reshuffle of the power of these Powers? Fluff issues should really not come into play. Neither here nor anywhere. Right? Well, I do confess I like the idea, as it helps keep the brick wall that is "running out of surges" at a distance. Obviously, I need to dismantle the brick wall to solve that particular problem. However, when it comes to moving the bonus healing (the extra d6's) from Healing Word to Second Wind, you could equally easily say the current system is borked. All it takes is having a second Leader, or people taking MC feats. As I see it, in a party where you don't have any Leader at all, boosting Second Wind might not be [I]necessary[/I] (simply because the boost is intended to help it in the competition with Healing Word, a competition that doesn't exist in these parties) it is certainly not [I]broken[/I] (after all, these parties are the most healing-starved there are, so it's not exactly like we're seeing "too much" healing here). All I see is that you're taking a fairly small step towards encouraging Leader-less parties. However, if the presence or absence of a Leader in your party depends on something as little as some bonus healing then I really think the problem lies with such a weak and useless class. (And for the record: I don't see Leaders as weak and useless, I am confident in their ability to be appreciated even with this shift in healing power balance). Let's look at the bigger picture here: D&D is supposed to be a game where you always need to compromise; to get this, you can't have that. Why should healing be an exception? Especially as the solution seems so simple? :) Again, I am not telling you all I have found some Holy Grail here. I'm asking: [B]what am I missing?[/B] [I]If the only reason 4E healing's balanced the way it is is this thing about "but second wind can't be powerful - that's unrealistic" then I will feel a bit sad. Thinking about all the sacred cows they slaughtered and still they forgot about this one...[/I] [/QUOTE]
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improving Second Wind (Forked Thread: House Rule: Second Effort)
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