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*Pathfinder & Starfinder
Improving Skills through use.
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<blockquote data-quote="slwoyach" data-source="post: 4647985" data-attributes="member: 1022"><p>I've been thinking of tweaks for an E-6 game and the following thought came to me as an alternative to skill points.</p><p></p><p>At first level, skills are determined normally as per the paizo rules. That is, characters select a number of skills based upon their class from their class list. They gain 4 ranks in these skills. From that point on, no skill points are gained. Instead, every time a skill is successfully used in a moment of consequence where there is at least a 50% chance of failure a skill point (temporary name, will be changed to avoid confusion with RAW) is gained. When a number of skill points is gained that exceeds the character's current rank, he gains a rank in that skill. For example, a first level rogue chooses stealth as a skill. He gains 4 ranks in that skill before his first adventure. If he successfully uses that skill 5 times he now has 5 ranks, and the skill points are reset to 0. He then is in a situation where he needs to decipher a code (a skill in which he has no ranks.) Its DC is high enough that it is 50% likely he will fail. The rogue succeeds, gaining 1 skill point which immediately translates into his first rank and resets his skill points to 0.</p><p></p><p>This system obviously would need a lot of tweeking and I might have to compensate the skill heavy classes, perhaps with an ability that lets them advance skills faster, but it also would eliminate ridiculously high skill modifiers.</p></blockquote><p></p>
[QUOTE="slwoyach, post: 4647985, member: 1022"] I've been thinking of tweaks for an E-6 game and the following thought came to me as an alternative to skill points. At first level, skills are determined normally as per the paizo rules. That is, characters select a number of skills based upon their class from their class list. They gain 4 ranks in these skills. From that point on, no skill points are gained. Instead, every time a skill is successfully used in a moment of consequence where there is at least a 50% chance of failure a skill point (temporary name, will be changed to avoid confusion with RAW) is gained. When a number of skill points is gained that exceeds the character's current rank, he gains a rank in that skill. For example, a first level rogue chooses stealth as a skill. He gains 4 ranks in that skill before his first adventure. If he successfully uses that skill 5 times he now has 5 ranks, and the skill points are reset to 0. He then is in a situation where he needs to decipher a code (a skill in which he has no ranks.) Its DC is high enough that it is 50% likely he will fail. The rogue succeeds, gaining 1 skill point which immediately translates into his first rank and resets his skill points to 0. This system obviously would need a lot of tweeking and I might have to compensate the skill heavy classes, perhaps with an ability that lets them advance skills faster, but it also would eliminate ridiculously high skill modifiers. [/QUOTE]
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