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General Tabletop Discussion
*Pathfinder & Starfinder
Improving Skills through use.
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<blockquote data-quote="slwoyach" data-source="post: 4649047" data-attributes="member: 1022"><p>Amended for ease of use</p><p></p><p><strong>Skill Points:</strong> You no longer multiply skill points by 4 at 1st level and your base maximum ranks is equal to your level.</p><p><strong>Class Skills:</strong> When you place a skill point in a class skill, you gain a +3 class bonus to all uses of that skill. (This is the Pathfinder rule.)</p><p><strong>Improving Skills through use:</strong> Whenever you successfully use a skill that has a 50% chance of failure or greater you gain a skill tic. This tic applies to the skill successfully used only. When you reach 5 skill tics, you gain a +1 tic bonus to uses of that skill. Reset your tics to 0 and repeat this process.</p><p></p><p></p><p></p><p>Now all players have to do is put down a tic mark each time the DM instructs them to. When you have five tics, you gain a +1 and reset.</p><p></p><p></p><p></p><p>Good point. Now this system is a way to improve in addition to the normal method. This is primarily designed for an E-6 campaign, as I dislike characters being unable to change or improve after 6th level but also don't want them to become supermen (thus eliminating the point of E-6.)</p></blockquote><p></p>
[QUOTE="slwoyach, post: 4649047, member: 1022"] Amended for ease of use [B]Skill Points:[/B] You no longer multiply skill points by 4 at 1st level and your base maximum ranks is equal to your level. [B]Class Skills:[/B] When you place a skill point in a class skill, you gain a +3 class bonus to all uses of that skill. (This is the Pathfinder rule.) [B]Improving Skills through use:[/B] Whenever you successfully use a skill that has a 50% chance of failure or greater you gain a skill tic. This tic applies to the skill successfully used only. When you reach 5 skill tics, you gain a +1 tic bonus to uses of that skill. Reset your tics to 0 and repeat this process. Now all players have to do is put down a tic mark each time the DM instructs them to. When you have five tics, you gain a +1 and reset. Good point. Now this system is a way to improve in addition to the normal method. This is primarily designed for an E-6 campaign, as I dislike characters being unable to change or improve after 6th level but also don't want them to become supermen (thus eliminating the point of E-6.) [/QUOTE]
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