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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Improving spells
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<blockquote data-quote="BlivetWidget" data-source="post: 8078332" data-attributes="member: 6912801"><p>As someone who's spent quite a bit of time creating a system of wizard spellscripting, where the important aspects of a spell are written plainly, I can 100% agree that the existing system buries a lot of important information in the fluff. I would like to see those aspects pulled out of the fluff and written in list form. Aspects that I feel belong outside of the fluff, no particular order:</p><ul> <li data-xf-list-type="ul"><strong>level </strong>- I would keep them sorted by level, this is the most important aspect aside from class determining if you're even able to cast the spell. Put in a page with an alphabetical index (not buried in the book index) for people who want them alphabetically.</li> <li data-xf-list-type="ul"><strong>class </strong>- player class, if that wasn't obvious</li> <li data-xf-list-type="ul"><strong>school</strong></li> <li data-xf-list-type="ul"><strong>casting time</strong></li> <li data-xf-list-type="ul"><strong>requirements</strong> - subdivided into verbal, somatic, material (common/reuse, value, and consumed). I include ritual here, but the traditional way of putting ritual in the level is fine too. VSM(GP/gp) is a common enough notation.</li> <li data-xf-list-type="ul"><strong>level scaling</strong> - spells fall into one of 4 scaling categories here: none, duration, intensity, and targets/area. It would be fine to just keep using the "At Higher Level" since that part tends to not be nearly as verbose as the rest of the description.</li> <li data-xf-list-type="ul"><strong>range</strong></li> <li data-xf-list-type="ul"><strong>effect shape and size</strong> - points/objects/creatures and their quantity fit into this category, if that wasn't obvious</li> <li data-xf-list-type="ul"><strong>attack, save, check</strong> - 'none' is valid option here, as plenty of spells just happen.</li> <li data-xf-list-type="ul"><strong>duration</strong> - this includes concentration</li> <li data-xf-list-type="ul"><strong>effect</strong> - as concise and mechanical as possible</li> <li data-xf-list-type="ul"><strong>fluff</strong></li> </ul></blockquote><p></p>
[QUOTE="BlivetWidget, post: 8078332, member: 6912801"] As someone who's spent quite a bit of time creating a system of wizard spellscripting, where the important aspects of a spell are written plainly, I can 100% agree that the existing system buries a lot of important information in the fluff. I would like to see those aspects pulled out of the fluff and written in list form. Aspects that I feel belong outside of the fluff, no particular order: [LIST] [*][B]level [/B]- I would keep them sorted by level, this is the most important aspect aside from class determining if you're even able to cast the spell. Put in a page with an alphabetical index (not buried in the book index) for people who want them alphabetically. [*][B]class [/B]- player class, if that wasn't obvious [*][B]school[/B] [*][B]casting time[/B] [*][B]requirements[/B] - subdivided into verbal, somatic, material (common/reuse, value, and consumed). I include ritual here, but the traditional way of putting ritual in the level is fine too. VSM(GP/gp) is a common enough notation. [*][B]level scaling[/B] - spells fall into one of 4 scaling categories here: none, duration, intensity, and targets/area. It would be fine to just keep using the "At Higher Level" since that part tends to not be nearly as verbose as the rest of the description. [*][B]range[/B] [*][B]effect shape and size[/B] - points/objects/creatures and their quantity fit into this category, if that wasn't obvious [*][B]attack, save, check[/B] - 'none' is valid option here, as plenty of spells just happen. [*][B]duration[/B] - this includes concentration [*][B]effect[/B] - as concise and mechanical as possible [*][B]fluff[/B] [/LIST] [/QUOTE]
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