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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Improving spells
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<blockquote data-quote="Larrin" data-source="post: 8078334" data-attributes="member: 55816"><p>1) If nothing else, Please (and I'm repeating what others have said, because I want it known how important this is), <strong>separate spell descriptions by level.</strong> It is SO important, and would cut down time spent flipping pages immensely. There is no reason not to, and so many reasons to.</p><p></p><p>2) Which classes by default that can cast a spell should be in the spell description</p><p></p><p>3) <strong>Bold,</strong> <u>underline</u> etc to make key words pop out, like <strong>ritual</strong> or <u>concentration</u> or other things that people might be skimming the spell for. Damage type, attack vs save.</p><p></p><p>3a) Definitely highlight things like <u>target you can see</u> or <u>target that can hear you</u> or <u>any target in range regardless or cover</u> because that is something that would be nice to pick out at a glance. It's something that even someone who has used the spell a bunch might have to look up on the edge case when they are trying to charm a deafened target and need to know if the spell can affect them quickly.</p><p></p><p>4) I'm also in favor of getting fluff out of the way of crunch. I'm fine with a description of what the spell might look like or be used for, but maybe put that in a separate paragraph from the actual function of the spell. I think it would be a mistake to distill spells down to JUST the bare mechanics, but far too often I've times I've seen a player trying to look up what their new unfamiliar spell does and gets hung up on the flowery description and miss the fact it does 4d6 psychic damage.</p><p></p><p>5) (very minor, but it keeps coming up in games I've played) I kinda wish that there was some quick way to see if a spell causes movement that provokes attacks of opportunity. Its a weird edge thing, that I wouldn't expect it to be any kind of a priority, but it would save some time at the table if there was some quick way of being like "yes this uses their reaction so it provokes opportunity" or "No this is a push, which doesn't provoke" since that is a common question a DM will ask (or the players will ask the DM). Maybe it would be a section in spell descriptions ("When Do Spells Inducing Movement Provoke ") and not in each spell. Maybe it already is, and I've just missed it in the PHB.</p></blockquote><p></p>
[QUOTE="Larrin, post: 8078334, member: 55816"] 1) If nothing else, Please (and I'm repeating what others have said, because I want it known how important this is), [B]separate spell descriptions by level.[/B] It is SO important, and would cut down time spent flipping pages immensely. There is no reason not to, and so many reasons to. 2) Which classes by default that can cast a spell should be in the spell description 3) [B]Bold,[/B] [U]underline[/U] etc to make key words pop out, like [B]ritual[/B] or [U]concentration[/U] or other things that people might be skimming the spell for. Damage type, attack vs save. 3a) Definitely highlight things like [U]target you can see[/U] or [U]target that can hear you[/U] or [U]any target in range regardless or cover[/U] because that is something that would be nice to pick out at a glance. It's something that even someone who has used the spell a bunch might have to look up on the edge case when they are trying to charm a deafened target and need to know if the spell can affect them quickly. 4) I'm also in favor of getting fluff out of the way of crunch. I'm fine with a description of what the spell might look like or be used for, but maybe put that in a separate paragraph from the actual function of the spell. I think it would be a mistake to distill spells down to JUST the bare mechanics, but far too often I've times I've seen a player trying to look up what their new unfamiliar spell does and gets hung up on the flowery description and miss the fact it does 4d6 psychic damage. 5) (very minor, but it keeps coming up in games I've played) I kinda wish that there was some quick way to see if a spell causes movement that provokes attacks of opportunity. Its a weird edge thing, that I wouldn't expect it to be any kind of a priority, but it would save some time at the table if there was some quick way of being like "yes this uses their reaction so it provokes opportunity" or "No this is a push, which doesn't provoke" since that is a common question a DM will ask (or the players will ask the DM). Maybe it would be a section in spell descriptions ("When Do Spells Inducing Movement Provoke ") and not in each spell. Maybe it already is, and I've just missed it in the PHB. [/QUOTE]
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