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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Improving spells
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<blockquote data-quote="Charlaquin" data-source="post: 8078413" data-attributes="member: 6779196"><p>Yeah, you’re absolutely right. I started playing around with this last night after posting, and I found that the format worked better if I put “make a ranged spell attack roll against the target” or “the target must make a [whatever] saving throw” on the <strong>Effect:</strong> line and use <strong>Save:</strong> or <strong>Hit:</strong> for what happens on a failed or successful save or on a successful hit. So, for example:</p><p></p><p><span style="font-size: 22px">Burning Hands</span>__________<span style="font-size: 12px">1st level</span> <span style="font-size: 12px">Evocation</span></p><p><span style="font-size: 12px"><em>As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.</em></span></p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 Action</p><p><strong>Range:</strong> Self (15 ft. cone)</p><p><strong>Target:</strong> Each creature in the cone.</p><p><strong>Effect:</strong> Each target must make a Dexterity saving throw. Flammable objects in the cone that aren’t being worn or carried ignite.</p><p><strong>Save:</strong> A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.</p><p><strong>At Higher Levels:</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p><p></p><p></p><p><span style="font-size: 22px">Chill Touch</span>______________<span style="font-size: 12px">Necromancy Cantrip</span></p><p><span style="font-size: 12px"><em>You create a ghostly, skeletal hand to assail a creature with the chill of the grave.</em></span></p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 Action</p><p><strong>Range:</strong> 120 feet</p><p><strong>Target:</strong> One creature within range</p><p><strong>Effect:</strong> Make a ranged spell attack roll against the target.</p><p><strong>Hit:</strong> The target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. If the target is undead, it has disadvantage on attack rolls against you until the end of your next turn.</p><p><strong>At Higher Levels:</strong> This spell’s damage increases by 1d8 at 5th level (2d8), 11th level (3d8), and 17th level (4d8)</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8078413, member: 6779196"] Yeah, you’re absolutely right. I started playing around with this last night after posting, and I found that the format worked better if I put “make a ranged spell attack roll against the target” or “the target must make a [whatever] saving throw” on the [B]Effect:[/B] line and use [B]Save:[/B] or [B]Hit:[/B] for what happens on a failed or successful save or on a successful hit. So, for example: [SIZE=6]Burning Hands[/SIZE]__________[SIZE=3]1st level[/SIZE] [SIZE=3]Evocation [I]As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.[/I][/SIZE] [B]Components:[/B] V, S [B]Casting Time:[/B] 1 Action [B]Range:[/B] Self (15 ft. cone) [B]Target:[/B] Each creature in the cone. [B]Effect:[/B] Each target must make a Dexterity saving throw. Flammable objects in the cone that aren’t being worn or carried ignite. [B]Save:[/B] A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. [B]At Higher Levels:[/B] When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. [SIZE=6]Chill Touch[/SIZE]______________[SIZE=3]Necromancy Cantrip [I]You create a ghostly, skeletal hand to assail a creature with the chill of the grave.[/I][/SIZE] [B]Components:[/B] V, S [B]Casting Time:[/B] 1 Action [B]Range:[/B] 120 feet [B]Target:[/B] One creature within range [B]Effect:[/B] Make a ranged spell attack roll against the target. [B]Hit:[/B] The target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. If the target is undead, it has disadvantage on attack rolls against you until the end of your next turn. [B]At Higher Levels:[/B] This spell’s damage increases by 1d8 at 5th level (2d8), 11th level (3d8), and 17th level (4d8) [/QUOTE]
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