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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Improving spells
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<blockquote data-quote="Horwath" data-source="post: 8078524" data-attributes="member: 6801299"><p><strong>1st.</strong> thing spell indexing.</p><p></p><p>PHB 3.5e style:</p><p></p><p>every spell listed by class->level>school. With short one sentence description.</p><p></p><p></p><p><strong>2nd.</strong> full spell description section.</p><p></p><p>Sort spells by level then by alphabet</p><p></p><p></p><p><strong>3rd. </strong>if possible: go back to 3 saves vs 6 saves. Just personal preference. too much abilities, not enough spell to go around and balance each ability.</p><p></p><p></p><p><strong>4th. </strong>damage spell scaling. it's horrible now. Consider scaling 3 damage dice for single spells or 2 damage dice for AoE spell per added spell level.</p><p>add half proficiency to non-proficient saves.</p><p>Fort save: str+con</p><p>Ref save: dex+int</p><p>Will save: wis+cha</p><p>change spell DC from 8+prof+mod+misc to 10+prof+mod+misc.</p><p></p><p><strong>5th.</strong> Spell components.</p><p>Make short definition about Verbal and Somatic components.</p><p></p><p>Even if almost all spells have V and S components, spells by their own theme and application could have their components split into</p><p><strong>Covert</strong> and <strong>Exposed.</strong></p><p><strong></strong></p><p><strong>Covert</strong> components are really subtle, a few wiggle of a finger or two and few short words whispered under breath.</p><p></p><p><strong>Exposed</strong> would be forceful gesture with one hand and loud firm voice invoking spells and sometimes visible spell effects from caster to target.</p><p></p><p>Covert spells could be: invisibility, charm person, various detect spells, all image spells, etc...</p><p></p><p>Exposed spells; most direct damage spells, fly, dimension door, teleport, summons, fear, dispel magic, etc...</p><p></p><p></p><p><strong>6th.</strong> add class name to every full spell description so we do not jump back and forth in the book when picking spells.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8078524, member: 6801299"] [B]1st.[/B] thing spell indexing. PHB 3.5e style: every spell listed by class->level>school. With short one sentence description. [B]2nd.[/B] full spell description section. Sort spells by level then by alphabet [B]3rd. [/B]if possible: go back to 3 saves vs 6 saves. Just personal preference. too much abilities, not enough spell to go around and balance each ability. [B]4th. [/B]damage spell scaling. it's horrible now. Consider scaling 3 damage dice for single spells or 2 damage dice for AoE spell per added spell level. add half proficiency to non-proficient saves. Fort save: str+con Ref save: dex+int Will save: wis+cha change spell DC from 8+prof+mod+misc to 10+prof+mod+misc. [B]5th.[/B] Spell components. Make short definition about Verbal and Somatic components. Even if almost all spells have V and S components, spells by their own theme and application could have their components split into [B]Covert[/B] and [B]Exposed. Covert[/B] components are really subtle, a few wiggle of a finger or two and few short words whispered under breath. [B]Exposed[/B] would be forceful gesture with one hand and loud firm voice invoking spells and sometimes visible spell effects from caster to target. Covert spells could be: invisibility, charm person, various detect spells, all image spells, etc... Exposed spells; most direct damage spells, fly, dimension door, teleport, summons, fear, dispel magic, etc... [B]6th.[/B] add class name to every full spell description so we do not jump back and forth in the book when picking spells. [/QUOTE]
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Improving spells
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