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General Tabletop Discussion
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Improving the armor proficiency feats
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<blockquote data-quote="jgsugden" data-source="post: 7446531" data-attributes="member: 2629"><p>The answer to getting the armor proficiency is almost always better off as a multiclass. The feats, as they exist, are a nice fallback should you want the armor, but not have the ability to multiclass. However, adding a level of healing cleric gives you four spells known, heavy armor proficiency, advances the efficacy of your healing, and 3 cantrips (in addition to advancing your spell slots). Then, you can still take a feat one level later as your ASI level is still one away in your prior class. </p><p></p><p>What you need to build is a feat that challenges that in efficacy. </p><p></p><p><strong>Trained Soldier</strong></p><p>No prerequisite.</p><p>- Gain proficiency in all armor, shields, and weapons (including siege weapons).</p><p>- As a bonus action you may issue a battlefield command. Pick a target that can see and hear you within 30 feet. That target gains advantage on their next saving throw, ability check or attack roll before the end of your next turn. You may use this ability three times. Those uses recharge on a long rest.</p><p></p><p>Players would select that feat, but it would not be an automatic take for all PCs. The secondary ability is inferior to something like Lucky, but is useful to any PC.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7446531, member: 2629"] The answer to getting the armor proficiency is almost always better off as a multiclass. The feats, as they exist, are a nice fallback should you want the armor, but not have the ability to multiclass. However, adding a level of healing cleric gives you four spells known, heavy armor proficiency, advances the efficacy of your healing, and 3 cantrips (in addition to advancing your spell slots). Then, you can still take a feat one level later as your ASI level is still one away in your prior class. What you need to build is a feat that challenges that in efficacy. [B]Trained Soldier[/B] No prerequisite. - Gain proficiency in all armor, shields, and weapons (including siege weapons). - As a bonus action you may issue a battlefield command. Pick a target that can see and hear you within 30 feet. That target gains advantage on their next saving throw, ability check or attack roll before the end of your next turn. You may use this ability three times. Those uses recharge on a long rest. Players would select that feat, but it would not be an automatic take for all PCs. The secondary ability is inferior to something like Lucky, but is useful to any PC. [/QUOTE]
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