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General Tabletop Discussion
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Improving the armor proficiency feats
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<blockquote data-quote="Hawk Diesel" data-source="post: 7446566" data-attributes="member: 59848"><p>Yes, but I guess this is where game focus and preference lie. Are you focused on getting the best possible AC, or do you play more to support fun concepts over mechanical benefits. Additionally, it also depends on what that player wants. Most wizards or sorcerers are not wading into combat. They are staying at a distance because they are by design more squishy. Thus, they may be targeted less often compared to the melee combatants. So what is the purpose for a wizard or similar character to have a high AC? What does that represent to them? Is it just about being cool and having the aesthetic of wearing armor and using the shield? Is it to improve survivability (which also could be done by focusing more on the Wizard/sorcerers natural strengths), or is it to be an unhittable god that can sling magic around? </p><p></p><p>For me at least, there are better/easier ways to get those proficiencies that improve survivability and provide additional options on top of that. I also tend to side with the camp that prefers active and cool benefits over purely mechanical ones. I don't enjoy the +3 swords or the +1 cloak of protection as much as flaming blades and belts that allow you to use misty step.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7446566, member: 59848"] Yes, but I guess this is where game focus and preference lie. Are you focused on getting the best possible AC, or do you play more to support fun concepts over mechanical benefits. Additionally, it also depends on what that player wants. Most wizards or sorcerers are not wading into combat. They are staying at a distance because they are by design more squishy. Thus, they may be targeted less often compared to the melee combatants. So what is the purpose for a wizard or similar character to have a high AC? What does that represent to them? Is it just about being cool and having the aesthetic of wearing armor and using the shield? Is it to improve survivability (which also could be done by focusing more on the Wizard/sorcerers natural strengths), or is it to be an unhittable god that can sling magic around? For me at least, there are better/easier ways to get those proficiencies that improve survivability and provide additional options on top of that. I also tend to side with the camp that prefers active and cool benefits over purely mechanical ones. I don't enjoy the +3 swords or the +1 cloak of protection as much as flaming blades and belts that allow you to use misty step. [/QUOTE]
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Improving the armor proficiency feats
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