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Improving the Diviner
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<blockquote data-quote="Saeviomagy" data-source="post: 2204407" data-attributes="member: 5890"><p>These are all low level stuff, because personally I think that legend lore does far more than an appropriate bardic knowledge or regular knowledge check, and once you cheese out contact other plane, you're back at the same level as the cleric.</p><p></p><p>I'd start out with a spell that lets you detect all the members of an organisation. Not through walls or anything like that, just that if you see a member of said organisation, you can ID them - give a big bonus to spot vs disguise, that sort of thing, but the focus is something unusual, like the tongue of a member of the organisation (including your own) and the name of the organisation. Maybe make the tongue a material component unless it's your own...</p><p></p><p>How about a spell that lets you learn someone's name(s) and alias(es)? Requires you to have seen the target in person, and then rattles off a list of all the names and aliases that the target has ever meaningfully operated under.</p><p></p><p>Definately some sort of object reading spell.</p><p></p><p>A spell which identifies the cause of death of a corpse. Doesn't actually give the ID of the killer (if they were killed, as opposed to dying naturally) , but it does stuff like tell you how many killers there were (ie - people with the intent to see the target dead, and actively assisting the deed), and where they were when the target finally died.</p><p></p><p>A spell which acts as sort of an entry log - it's an advanced form of alarm, but instead of making an alert, it merely records the physical details of anyone who passes through the area.</p><p></p><p>Xray vision. Nuff said.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2204407, member: 5890"] These are all low level stuff, because personally I think that legend lore does far more than an appropriate bardic knowledge or regular knowledge check, and once you cheese out contact other plane, you're back at the same level as the cleric. I'd start out with a spell that lets you detect all the members of an organisation. Not through walls or anything like that, just that if you see a member of said organisation, you can ID them - give a big bonus to spot vs disguise, that sort of thing, but the focus is something unusual, like the tongue of a member of the organisation (including your own) and the name of the organisation. Maybe make the tongue a material component unless it's your own... How about a spell that lets you learn someone's name(s) and alias(es)? Requires you to have seen the target in person, and then rattles off a list of all the names and aliases that the target has ever meaningfully operated under. Definately some sort of object reading spell. A spell which identifies the cause of death of a corpse. Doesn't actually give the ID of the killer (if they were killed, as opposed to dying naturally) , but it does stuff like tell you how many killers there were (ie - people with the intent to see the target dead, and actively assisting the deed), and where they were when the target finally died. A spell which acts as sort of an entry log - it's an advanced form of alarm, but instead of making an alert, it merely records the physical details of anyone who passes through the area. Xray vision. Nuff said. [/QUOTE]
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