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General Tabletop Discussion
*Dungeons & Dragons
Improving the Fighter's Stickiness
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<blockquote data-quote="Ruin Explorer" data-source="post: 6361301" data-attributes="member: 18"><p>The problem is that the OA issue is a dual problem, because there's:</p><p></p><p>A) You only get one Reaction, so you are zero threat once that's used (however it gets used and there are tons of encouragements to use it outside of OAs, too!).</p><p></p><p>and</p><p></p><p>B) OAs are an ever-decreasing threat because Fighters (particularly) get most of their damage from their Extra Attacks feature. So they are initially scary, but are a joke by level 10, because they're equal to a single hit, and cannot, RAW, be used to Shove or Grab.</p><p></p><p>I think sub-class would probably be the right way to go. If you wanted to do Feats, combining your Feat and Sentinel would have considerably increased stickiness. You could also have it so the Feat allowed OAs that missed to not use up any resources at all.</p><p></p><p>If you do go Feats, though, that's two big chunky Feats just to get mild stickiness, and still doesn't pack a wallop damage-wise. I think it's fair to say that it would not actually be unbalanced for a Fighter to do double-damage on OAs, maybe triple and quadruple at the levels when he gets 3 and 4 attacks respectively.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6361301, member: 18"] The problem is that the OA issue is a dual problem, because there's: A) You only get one Reaction, so you are zero threat once that's used (however it gets used and there are tons of encouragements to use it outside of OAs, too!). and B) OAs are an ever-decreasing threat because Fighters (particularly) get most of their damage from their Extra Attacks feature. So they are initially scary, but are a joke by level 10, because they're equal to a single hit, and cannot, RAW, be used to Shove or Grab. I think sub-class would probably be the right way to go. If you wanted to do Feats, combining your Feat and Sentinel would have considerably increased stickiness. You could also have it so the Feat allowed OAs that missed to not use up any resources at all. If you do go Feats, though, that's two big chunky Feats just to get mild stickiness, and still doesn't pack a wallop damage-wise. I think it's fair to say that it would not actually be unbalanced for a Fighter to do double-damage on OAs, maybe triple and quadruple at the levels when he gets 3 and 4 attacks respectively. [/QUOTE]
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Improving the Fighter's Stickiness
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