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Improving the Fighter's Stickiness
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<blockquote data-quote="pming" data-source="post: 6362044" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I'm with KarinsDad on this (re: "play with good DM's"), but if players wanted some sort of "hard and fast" rule...</p><p></p><p> <em>Fighters (and ONLY Fighters) can go into Protective Mode. This basically means they give up ALL their attacks for attacking; in place of that, they can attack any number of foes who try and 'get past' him to whatever/wherever he is protecting. The fighter gets Advantage on this, or he can give Disadvantage to any who move past him.</em></p><p></p><p> No muss, no fuss. Relies on player intention and not "rules wrangling" to try and get around the built-in damage/attack/action-economy balance. I generally dislike "more rules" for 5e; I generally like defaulting to some use of Adv/Disadv based on <em>Player Intention</em> and not hard-coded rules.</p><p></p><p> For a test to see what I'm talking about, next time a player tries to "sneak one past the DM", ask the player his reason and intention for doing it. If his face goes red (e.g., caught with hand in cookie jar), chances are he was just trying to "cheat legally" to game the system.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6362044, member: 45197"] Hiya. I'm with KarinsDad on this (re: "play with good DM's"), but if players wanted some sort of "hard and fast" rule... [i]Fighters (and ONLY Fighters) can go into Protective Mode. This basically means they give up ALL their attacks for attacking; in place of that, they can attack any number of foes who try and 'get past' him to whatever/wherever he is protecting. The fighter gets Advantage on this, or he can give Disadvantage to any who move past him.[/i] No muss, no fuss. Relies on player intention and not "rules wrangling" to try and get around the built-in damage/attack/action-economy balance. I generally dislike "more rules" for 5e; I generally like defaulting to some use of Adv/Disadv based on [i]Player Intention[/i] and not hard-coded rules. For a test to see what I'm talking about, next time a player tries to "sneak one past the DM", ask the player his reason and intention for doing it. If his face goes red (e.g., caught with hand in cookie jar), chances are he was just trying to "cheat legally" to game the system. ^_^ Paul L. Ming [/QUOTE]
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Improving the Fighter's Stickiness
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