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General Tabletop Discussion
*Dungeons & Dragons
Improving the Fighter's Stickiness
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<blockquote data-quote="ExploderWizard" data-source="post: 6362229" data-attributes="member: 66434"><p>Unlimited OA's will just slow the game down. </p><p></p><p>I like <em>defense </em>mechanics such as that granted by the protection fighting style. The fighter being able to defend those close to him/her has a very martial feel. The sentinel feat is also pretty good and a must have for a protective fighter if the game uses feats. </p><p></p><p>On the other hand <em>compulsion </em>mechanics that somehow manage to penalize anyone who doesn't gang up on the heavily armored fighter in a vague way are irritating and make little sense in a tabletop game. </p><p></p><p>A tactically minded fighter should be seeking favorable terrain and places easy to defend with fewer bodies. Out in the open against a numerically superior foe is the last place an experience warrior wants to be. I think it is far better to recognize the limits of martial skill in those situations rather than create mechanics to mitigate poor decisions or occasional bad luck. </p><p></p><p>No matter how awesome a fighter may be in personal combat, there is only so much control he/she can exert over parts of the battlefield that are out of reach. </p><p></p><p>My solution then would be to create abilities & feats that built on and improved the protection style and sentinel feat.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6362229, member: 66434"] Unlimited OA's will just slow the game down. I like [I]defense [/I]mechanics such as that granted by the protection fighting style. The fighter being able to defend those close to him/her has a very martial feel. The sentinel feat is also pretty good and a must have for a protective fighter if the game uses feats. On the other hand [I]compulsion [/I]mechanics that somehow manage to penalize anyone who doesn't gang up on the heavily armored fighter in a vague way are irritating and make little sense in a tabletop game. A tactically minded fighter should be seeking favorable terrain and places easy to defend with fewer bodies. Out in the open against a numerically superior foe is the last place an experience warrior wants to be. I think it is far better to recognize the limits of martial skill in those situations rather than create mechanics to mitigate poor decisions or occasional bad luck. No matter how awesome a fighter may be in personal combat, there is only so much control he/she can exert over parts of the battlefield that are out of reach. My solution then would be to create abilities & feats that built on and improved the protection style and sentinel feat. [/QUOTE]
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Improving the Fighter's Stickiness
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