Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Improving the gaming industry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="d4" data-source="post: 1687643" data-attributes="member: 12699"><p>i know a lot of gamers who hardly, if ever, buy anything gaming-related. it's hard to get some of them to buy their own <em>dice</em>.</p><p></p><p>i think this is an important difference between gaming and some other hobby activities -- it's perfectly possible to play in a role-playing campaign for years and years and never need to buy additional books. i, like probably many people here, have played in extended campaigns using systems that are long out of print.</p><p></p><p>this is different from many other leisure activities. if i want to see a (live in-person) sports game, i've got to buy a ticket. if i want to go see another one, i have to go buy another ticket. same thing with movies. i can purchase the DVD or VHS when it comes out and watch it as many times as i want, though -- but it gets boring watching the same movie over and over every day. the movie companies know i'm going to go back to the theatre or buy another DVD pretty soon.</p><p></p><p>even the same thing with computer games. most computer games (even CRPGs) don't have a lot of replayability. after playing through the game once, i probably won't bother doing it again unless i buy an expansion pack or the sequel. again, the company knows they can eventually get more money out of me.</p><p></p><p>it doesn't necessarily work that way with role-playing games. firstly, one can game with the same book for 20 years and never run out of things to do with it. this hurts sales. secondly, you don't even really need your own copy of the book -- i'm sure we've all been in groups where only the GM or a fraction of the players actually owned the rulebook. this also hurts sales.</p><p></p><p>in order for game publishers to stay alive, gamers have to be constant consumers, continually buying new books. RPGs as they currently exist don't always fit that model.</p><p></p><p>(on the other hand, i have heard a lot of gamers who won't play a game if new stuff isn't coming out for it and/or complain when new material is slow in reaching the market. so i guess the publishers should take heart in that.)</p></blockquote><p></p>
[QUOTE="d4, post: 1687643, member: 12699"] i know a lot of gamers who hardly, if ever, buy anything gaming-related. it's hard to get some of them to buy their own [i]dice[/i]. i think this is an important difference between gaming and some other hobby activities -- it's perfectly possible to play in a role-playing campaign for years and years and never need to buy additional books. i, like probably many people here, have played in extended campaigns using systems that are long out of print. this is different from many other leisure activities. if i want to see a (live in-person) sports game, i've got to buy a ticket. if i want to go see another one, i have to go buy another ticket. same thing with movies. i can purchase the DVD or VHS when it comes out and watch it as many times as i want, though -- but it gets boring watching the same movie over and over every day. the movie companies know i'm going to go back to the theatre or buy another DVD pretty soon. even the same thing with computer games. most computer games (even CRPGs) don't have a lot of replayability. after playing through the game once, i probably won't bother doing it again unless i buy an expansion pack or the sequel. again, the company knows they can eventually get more money out of me. it doesn't necessarily work that way with role-playing games. firstly, one can game with the same book for 20 years and never run out of things to do with it. this hurts sales. secondly, you don't even really need your own copy of the book -- i'm sure we've all been in groups where only the GM or a fraction of the players actually owned the rulebook. this also hurts sales. in order for game publishers to stay alive, gamers have to be constant consumers, continually buying new books. RPGs as they currently exist don't always fit that model. (on the other hand, i have heard a lot of gamers who won't play a game if new stuff isn't coming out for it and/or complain when new material is slow in reaching the market. so i guess the publishers should take heart in that.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Improving the gaming industry
Top